It doesn’t run on my pc
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Out of Depth's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #16 | 4.717 | 4.717 |
| Overall | #161 | 4.120 | 4.120 |
| Enjoyment | #355 | 3.873 | 3.873 |
| Creativity | #1033 | 3.771 | 3.771 |
Ranked from 205 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game explores deep sea gigantism and how deep sea marine life is at a bigger scale than that closer to the water surface. This theme is reinforced in the visuals of the game with the depth meter on the side.
Development Time
(Optional) Please credit all assets you've used
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Comments
We actually overscoped by quite a bit and ended up cutting a lot of content - but still pleasantly surprised that people found the game very polished! One of our biggest focuses for this year was polish, so we treated it as a 2 day jam and used the rest of the time to polish and panic fix things lol.
Thanks so much for the kind words, glad you enjoyed it!!
Treating it like a 2 day jam still resulted in 3 days of implementing features and mechanics (whats overscoping??😗). Fortunately art was done earlier than the programming so the artists could largely take a break. Next year we’ll try and have programming match the pace of the artists so that we can do bigger and better things without the same amount of crunch
insanely polished for 96 hours, goddamn! looks great, plays great, absolutely knocked it out of the park! also managed to do the theme in a way i haven't seen!
I didn't expect to see such a terrifying "boss fight" from the start with such a peaceful and cozy premise, big fan of the fish, big fan of the art too.
Holy cow! This is an incredible game for the time y'all had to work on it. Feels like a finished product. The art and characters are so cute! Music is really good. Lots to do and explore. I could go on but I'm sure y'all already know you killed it ; ). Really goes to show what an organized large team can get done!
Manager speaking, coordination is everything! A team of two doesn’t magically double output and that extends to a team of six (plus an extra musician for a last minute track and VA) My job is to get us as a group to as close as maximum effectiveness as I can and I’m super happy to be working with people that can make that happen with me!
Took me a moment to realise what to do. I dived as far as possible without scanning any fish. Then I realised.
This game feels incredibly polished and fantastic artwork all round.
You could tell me this was a finished game and I'd be hardpressed to disagree. Very well done!
What an experience! Everything about the atmosphere was perfect! Whoever worked on the art was talented. Great job!
LOVE THIS GAME so much ,spent lot of time on this one ,this explosion feeeling are aswome,,and game art is amazing,best game ever
WOW this is already a fully complete game. Well done for the jam and a very unique take on the theme with gorgeous artwork to back it up. Not to mention the sounds! The voice acting! The music that changes when you find something spooky! Absolutely brilliant.
Omg this game is just amazing, i love the games in the deep ocean, is so polish and the art is just perfect for the theme, amazing work.
Well i'm super surprised, the art is really really beautiful, the submarin is a bit slow to me but it might be to enforce the exploration in the depth. I enjoyed that you show every inputs on the UI. Also the UI is super clean and the transition super smooth (i'm curious on how you did that effect !) I loved to discover species and i could have kept playing for a looooong time, goood job !! :D
Haha yeah, submarine speed was difficult to determine what felt right because we wanted to enforce exploration but also didn't want it to feel too sluggish. Thanks for the kind words and glad you enjoyed it so much!
As for the UI transition, it's just a bunch of anchored squares that squash and stretch! I attached some screenshots to show how I did it.


Awesome game with a lot of depth (in every sense of the word) ! Beautiful art style ! Neat gameplay : It so fun to explore and scan more and more fishes ! A big "wow" for this game !
Really awesome work! Though it's not quite my kind of game, it's got a good gameplay loop and and awesome aesthetic. Unfortunately I ran into a situation where one of the bigger ones kept circling me, making intentional suicide the only way to leave.
Honestly, with a lot of work, I could see this becoming a small full release.
With so many people telling us that Out of Depth could be it’s own game and my own head full of ideas we are genuinely making this exact consideration. It might take quite a few months and will probably involve starting from scratch so that everything can be exactly as we originally had imagined. Thank you for playing and we’re glad you enjoyed it!
Thanks for checking out my submission! That behaviour was intentional but for some reason the worm doesn't close in more to hurt you and then push you out of the circle - for some reason if it catches you it'll keep encircling you sadly lol. Thank you for playing and glad you found the loop interesting!
So cool, I'm a fan of marine environments and deep sea creatures so this really worked for me (and the art for the animals was great). I also really liked the shift in dynamic and tone when the bobbit worm appeared, really changed from "chill vibes exploration" to "oh I might die". Very nice!
At first I had doubts about the theme, in fact I think it works well.
It's not really my type of game, but I had fun. And wow the quality of the characters I love <3
The quality of the project is good, it’s impressive, well done! I will follow your work <3
Lots of lovely art on display!
I think that the menu UI could be more clearly separated from the background.
A good number of features implemented during the time frame - solid work!
Menus were one of the big challenges to design for us since our UI artist wasn't always on the same page as our programmer putting the art in. If we had an additional couple of hours we might've considered redoing them but this is what we had at the time. We'll be sure to put visibility and ease of use further up the list of priorities moving forward. Thank you so much for playing our game!














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