Funnily enough, I just finished a patch that adds difficulty modes! It will be out shortly after the jam concludes. I'm so glad you enjoyed!
Daniel Graves
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This had some GREAT juice and game feel! A super good execution of the "count down is your health" approach and movement was very very fantastic and polished - you've got all the quality of life things a platformer needs. I adore the inclusion of being able to see past runs, it reminds me of when I played and was obsessed with speedrunning Super Meat Boy. You've also managed to include bosses during the span of the jam, excellent work!
Aside from some balancing notes mentioned in previous comments like just being able to grind the first area, I felt the control choice was just a little weird of having J be attack and E be interact since they're so far apart - it might be better to have movement grouped in one place and all other buttons in another (for example, arrow keys for movement, Z for jump, X to attack, etc.) But this also comes down to personal preference, maybe I'm just weird!
Really fun entry, great work!!
first of all some of those headlines got audible laughs out of me
This was so cute! The game oozed charm and I was not expecting there to be multiple endings (the game also very much solidified the fact that I would be very incapable of leading a town). Fun and creative take on the theme, and I really like how simple it was kept and still had some really nice depth in gameplay.
If I could make a little suggestion, to increase cohesion even more especially with pixel games a quick win is to ensure pixel sizes are consistent across all things - gameplay elements, UI, and text should all have the same sized pixels. BUT that's just me being nitpicky, I really loved this entry!!
Excellent game with lots of room to build on post-jam!
That intro was hilarious and had me laughing loudly, amazing work (also your game page was so funny and well put together). The beginning took me a bit to get used to how the game worked and I felt quite clueless (though I imagine that's what you want) but after a little I got the hang of it! I do think it would be helpful to at least have a little bit of guidance in the beginning haha. Artwork and polish is fantastic though, I love how the game starts and how you performed transitions - everything screams style. These microgame/minigame based games are always a joy to play.
I also love Glooblorp lmao, fantastic job!!

I must ask if Deltarune chapter 5 was an inspiration, and also if including the lick was intentional in the soundtrack (it was glorious)
This was super fun and juicy!! Game was set up very well and had really good onboarding, got me learning and picking things up super fast. Everything was polished and colorful and animated well - this was a great and funny take on the jam's theme. My eyes are a little bit sensitive so the flashing and shaking was just a little bit too much for my own taste, but that might also just be me (a flashing light warning is always helpful though no matter what).

Oh my goodness I made a game really similar to this when I was 14 except it was a platformer, I love it!! Such a cute character and concept and a great way to approach the count down as being life. I love how revives are part of the gameplay and for me I didn't mind backtracking too much. It seems a lot of the suggestions I have were emphasized in previous comments, mostly for me being confused what was considered interactable/collectable and what wasn't initially until I played the game a bit more. But there's lots you can do with this post jam, you've made something very very lovely!
I love your little blob character, I have a few game characters that are just blobs too

The style for this is immaculate, absolutely amazing pixel artwork. Everything is consistent and cohesive, and it really feels like something I'd go out of my way to buy on Steam. It's so creative and I really can't emphasize enough on how complete of an experience this is.
I did my own little doodle of Greg

Oh my god this is the cutest, thank you so so much!!! This made my day, thank you for taking the time to draw us such lovely fanart
I'm also really happy to hear how you felt about the game, lots of work and polish left for the gameplay but thank you so much for playing and enjoying our game and leaving us with something amazing :)
Showing the rest of the team immediately
You had some EXTREMELY good polish, especially with animation and with the minigames/tasks. You kept gameplay at its core super simple and the tension and chaos of everything going on as the timer ticks down just adds to the fun - I never once felt frustrated. I also appreciate being given information beforehand about the tasks and throwing in events to suddenly make my life more miserable (in a good way) like the room suddenly becoming dark was also so fun. I think my only suggestion, which is 100% a post jam thing, is just throwing in more variety especially with things like modifiers. I was also unsure of the cobwebs - they didn't pose too much of a threat even if I got webbed haha.
Fantastic game, I can see why it's gotten lots of attention! The butler in the beginning also had me laughing extremely hard. I also did a very silly doodle of your butler

I saw this on the discord! Some reaaaally good UI design and game feel, you didn't overpower the game with effects and instead kept things extremely simple and clean - I absolutely love how it looks. I also LOVE bullet hells!! So this was extremely fun for me to play, it was a great take on the theme (I also love how you have to click a counter to confirm options). I really don't have any complaints and just had a great time, well done!
I did a little doodle, I think your little squares are still characters lol

Very very well polished puzzle game!! I loved how cozy and simple the style was and how well designed the puzzles were (as bad as I am at puzzles, I can't really critique too hard lol all I can say is it had me scratching my head lots). The game has some wonderful pixel art and is among some of the most visually consistent games I've seen (great job on the game page as well), and puzzles were very satisfying to solve. This is probably because of my own bad eyesight, but in the beginning it was a little bit difficult to tell which tiles I could move to and which I couldn't without trial and error - I don't see anyone else with this problem so I genuinely just think I have bad eyesight haha.
I love cute and simple characters, I doodled your worm

This was such a fun little beat em up!! You guys did extremely well with the combat feel, throwing punches was a joy and felt great when landing hits. Trying to maintain a combo as part of the countdown theme was also really fun, it reminded me when I was really into the Devil May Cry games where all I cared about was landing combos lol. Only thing I would suggest which is very much a post jam thing would possibly be a small rebalance for enemies and leaning in the player's favor more (as mentioned in other comments, nerfing or possibly making the glass throwers more clear and making it easier to parry).
Great work, I did a little doodle of your main character as well

Holy moly I was awful at this, I think my brain just moves too slowly! This was extremely well done though, I love the character design and the wacky and chaotic artstyle of the game. It's quite polished too, you guys did great with making me feel a sense of panic and just forcing me to lock in. Difficulty was just a tiny bit too much at the beginning though as mentioned before, I think easing the player in a little bit more in the beginning even if it makes it extremely easy to start with might help slowpokes like me lol
Great work, I loved your character so I doodled it too

You've done an amazing job with artstyle and consistency and took a lot of care with the design of the puzzles!! It's a very complete experience and just oozes game feel - from the menu alone I knew what to expect and I was not disappointed in the slightest. You've taken a very simple approach to the theme and created some really interesting and creative gameplay (and highlighted my stupidity, I swear I was better at puzzles). I think my only suggestions might potentially be some light music and maybe a hint button (for idiots like me) but what you've already accomplished during the length of the jam is already more than enough!
I did a little doodle of your character as well

kinda hits close to home that the only minigames I sucked at was dating and dancing lmao
This was so so cute!! I absolutely adore the game's style and this was such a creative take on the theme, both the countdown being New Year's Eve and the silly goal of completing all of your resolutions as microgames. I genuinely cannot express how cute the game was, I had a big smile on my face the whole time even when losing. There were a few minor polish things that have been brought up before, mostly for me it was how the RNG of the eating healthy minigame had some impossible to dodge scenarios, but honestly the charm of the game didn't make me bothered at all. These are all things that can be tweaked afterwards :)
I really loved this, great work :)
I doodled your character too, I'm not as good of an artist as the people on my team but I hope it conveys how much I love your character lol

Utterly amazing, all I remember when I was 9 was running into a mirror and chipping my tooth. Movement was smooth and felt good to play and the game was fun and challenging! I also really love the glitch effects when you get a game over, that was an excellent touch.
I can't wait to see where you go from here! Fantastic work, you should be very very proud :)
Some of the notifications were REALLY funny and got a chuckle out of me, this is a super fun entry and was actually close to an idea my own team had considered for the jam. Core gameplay was super simple and enjoyable even if it was a little on the repetitive side, but I think that's validation for this to be expanded on further in the future.
It's a little sad how real the possibility is for global disaster but it's good that people talk about it, excellent work!
A great rhythm entry! I like how the core of it was kept nice and simple with complexity given with the upgrades. I'm quite impressed with the inclusion of being able to replay your rhythm as well, and the game itself was responsive and felt good to play. Tutorial was well made, but I feel it could be improved by spacing information out by giving the player time to test mechanics introduced - for me it was a little bit of too much information at once and a lot of it ended up being me figuring things out as I went. Game was also quite artistically clean and consistent, I think there's lots you can do with this post jam.
Great work! Rhythm games are not easy to make especially for a jam :)
Extremely charming artstyle, I loved it so much. Definitely a fun take on the theme along with an excellent sense of polish and simple gameplay. Along with a few other people, my only gripe is just the rng was a little unbalanced - for a game jam especially if you don't have time to do things like control cards you can be sneaky and rig the rng to be more in the player's favour.
Great unique entry!! Your game page was also very well put together :)
Holy moly, movement was a little challenging to get used to but once I did the movement was so fun!! I didn't mind dying because it meant I can replay and move even faster the next time, some really really polished and fun movement. I also like the panic the game sets in once lava starts flushing lol, there's a lot you can do with this post jam. My only suggestions are to smoothen the onboarding a bit especially like making it clear what certain ui communicates as well as perhaps cleaning up some art consistency (for example picking between shading via gradients vs solid colors), but these are all tricky to implement during the jam time frame lol.
Great work! If only I could move like that bomb lol
I love the atmosphere of this! I think I might just be biased towards towers lol. I love the idea of playing as a safety inspector as well, there's lots of ways you can take this post jam. Like a few others have said, the bobbing did trigger a little bit of motion sickness for me but you could remedy this easily by either switching the stair colliders for a smooth ramp, OR you could separate the camera system from the actual player to do smoothing.
Great work, I hope you continue to develop this!!
This was genuinely such, such a blast to play! I knew I would love the game as soon as I saw some of the screenshots, your UI design and the game feel was amazing to me. I know some folks might prefer having more juice but to me I think it's at the perfect level especially with the artstyle - it isn't overwhelming and it feels incredibly clean. Gameplay was also so fun and fit the theme so well, it's just so satisfying all around
Amazing work, I love aesthetically clean games like this :)
I love the games that descend into rapid chaos, you did such a good job of keeping things feeling tight and easy to understand!! Game was well polished and the art style was charming and did its job well, it reminds me a little bit of Tiny Tower when I was a kid. Although it's a stylistic choice and probably because of my own vision (I've said this in so many of my reviews) my vision is quite bad and I had a little bit of trouble reading text, but other than that this was such a fun game of chaos!! Excellent work :)
REALLY solid movement, I think this is some of the best feeling platformer controls I've played in jams. The game is kept quite simple and the movement carries it so much. I also love the pixel art, it's very simple and charming and does its job well. Although it was easy to get into, I do think the game would benefit from a bit of a smoother onboarding process or tutorial since I had a bit of confusion but it cleared up pretty quickly (I'm also aware it's quite tight to add that to a jam game lol)
Great work!!
This was such a nice and creative style, excellent excellent visual work and some great feedback as well (I LOVE the dice roll animation and the card designs, especially how the magician card is that pondering my orb meme). Some of the UI mostly just in the round end screen was just a little rough, maybe it's just my bad vision but I struggled to find the continue button the first time I played haha, but the game itself is very simple and fun and fits the theme quite well. Excellent work!!
I feel like gambling now...
Played at the recommendation of a teammate, IMMACULATE pixel art and animation! I'm also extremely impressed by the consistency of it all visually. I love me a good boss fight lol, this was fun and an amazing depiction of a time god. My only piece of feedback is that the onboarding was a little rough in that it felt like a lot of information being thrown at me as a new player, but after a little bit I could understand the loop.
Great work, Abraxas is one hell of a boss design
This is really well designed for a puzzle game!! I'm a little slow so I could only make it up to the sixth level before I threw in the towel but especially in four days I can imagine the amount of care and effort that went into the design. The simple pixel art and fx were very charming as well and added to the experience - great work!!
So cute and pretty, such a fun and creative take!! As simple as the gameplay was I found myself spending quite a bit of time on it, collecting butterflies and just seeing the funny caterpillar lines. I also like how you added an easy mode, this is a great option for a jam game. I think the only gripe I had was as much as I found the art pretty, it felt a little hard on my eyes especially with the UI feeling like it fuses with the game too much (this can also just be my own failing vision lol). Little feedback like buttons shining or increasing in size helps with that.
Man if only my new years are fun like that. I do have to ask how Kori has the ability to stomach all that food...
I love me a good boss fight! The difficulty was quite fun and it only took me a few tries to figure out the strategy for the stone block move. You also took care to do clear telegraphing, which made things very fair and I never once blamed the game for my own skill issues lol.
Obviously the jam deadline was tight, but it would be nice to see some more feedback especially when it comes to either you dealing damage or taking damage. Hitting the count, for example, would be great if there was some kind of visual feedback or even knockback - the latter is more of my own personal preference since it feels like attacks have more weight and impact.
Really fun submission!! I try to make an effort to do at least one boss in all of my gmtk submissions too :)
A beautiful and simple game, especially paired with the music it's been the most calming experience I've had so far. Aside from a little bit of initial confusion with how the game worked especially the colored phrases, you've captured an atmosphere that hits very close to home and it's just incredibly pleasant and relaxing. Great work and unique interpretation for countdown!!
This was adorable lol, Archie is so incredibly charming. I love how simple and laidback this concept is and it was just very pleasant to play. I had a little bit of confusion when I had a number fly off because I was far from needing to click it but was relieved after seeing it return again.
Gotta have that coffee, that seems like powerful stuff
I really love the style right off the bat, especially how the text is skewed to look like it's physically in the space. I'm not quite well versed in storytelling so I can't give too much feedback on that front but it was quite engaging nonetheless. The gameplay aside from the storytelling was also fun and well made, though I'm not sure if it's my failing vision but the perspective paired with the flat background in 3d space made me feel just a little dizzy.
Amazing work, the first strong narrative game I've played so far :)
Thought it was kind of funny how my immediate reaction was to press 'not yet' lol
Very very good fx and sound design, it felt satisfying to just navigate throughout the menus. The gameplay itself was also quite fun, I found it wasn't that necessary to turn off my flashlight most of the time since I like to play dangerously lol. I also really love the tension created as diamonds take time to perform, reminds me of back when I was really into Payday! I think my only gripe was I wasn't too much of a fan of the click to move movement since I like having full control over my movement and what route to take, but the polish and fun makes up for it!
Excellent work! :)
















