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A Very Small World's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #238 | 3.965 | 3.965 |
| Creativity | #372 | 4.081 | 4.081 |
| Overall | #687 | 3.783 | 3.783 |
| Style | #2376 | 3.302 | 3.302 |
Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game starts zoomed-in and progressively reveals a huge world, where the scale of the ball to its surrounding changes constantly.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
Very surprising to unveal a bigger world! I had a hard time controlling the ball, maybe adding an arrow pointing the ball's direction should help!
Wow! I was really positively surprised by this. This game looks really good, has some sort of story… I enjoyed that. Good job!
That was a weird little experience. Second part definitely caught me off-guard. Controls were a little finicky, but I suppose they are meant to be. Might be a fun little speedrun challenge. Nice job overall!
To tell a story without words is pretty hard. But you've done it. That was awesome!
I wasn't expecting the continual expanding stage.
A really interesting take on the theme! I'm interested to see where this genre bend goes from here.
Enjoyed this one a lot. It was satisfying when you were able to start breaking red bricks. Great music, too.
Amazing take on the theme. It starts of as a normal brick breaker but continuously subverts your expectations.
The horror part at the later is a surprise. I feel that it'd work better if the ultra big mode was after it. It would be cathartic to smash through the toasters after playing hiding from them for so long. But the current way it works gives the feeling of "There are always bigger fish in the sea" which is also fine.
The sound and sfx were really satisfying. The graphics gave reminded me of the old brick breakers I sued to play.
Overall it's a great entry.
The "ambience" made by the soundtracks, the camera movement and the enemies is a bit horror, but I like it! :)
Damn ! Really well though game and really clever puzzle ideas and camera management !
And damn I did get scared with those toaster guys ! Going to get my well deserved cookie to recover from my emotions