Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hahalaop

160
Posts
3
Followers
A member registered Sep 04, 2020 · View creator page →

Creator of

Recent community posts

Thxs for the feedback. I was out, so I didn't see this till last minute :_)

I liked the background music but I found that I could wait till after the countdown finished to cut the wire but even so for something so simple it was really enjoyable. Nice Work :D

It's not from scratch but thank you and I'll make sure to rate her game.

Thank you very much and the horn clock is on me I couldn't quite get it's timings fixed before releasing mb :P

Tots understand the missing pck file, but other than that, the game was really enjoyable. I had been waiting to see a speedrunning game on the jam, and this one was really good. Nice work :D

Sure thing, thanks for the review :)

I found it just a tad annoying when I overshot the countdown, but it was nice how each level was very unique. Great job :D

OK, that intro to the game was lowk FIRE. And also the music was on point. Nice game, immaculate vibes :D

Ok ngl this was hella creative; like the idea of a metroidvania that's on a timer. Very clean; gave me Dome Keeper vibes :D

My memory is trash, so it was kinda hard for me. I also found the jump sound oddly satisfying. I was kinda shocked when the shopkeeper dissed me; that was a cool little detail. Overall, nice simple game :D

The slowness was kinda intented but i can see how it could be annoying. Thanks for playing anyway :)

I'm beginning to realize I failed to communicate why spam clicking is less efficient but it's because of multiplier clocks that multiply your next click but I'm glad you didn't spam click either way thanks for playing :D

(1 edit)

Clean stuff dragging the balls around and seeing them bounce around was fun. I had tons of fun playing with the black hole balls. I also liked listening to swan lake. Good game:D

Liked the slowdown because it helped me get last-second deliveries; other than that, I also liked the art style. Nice game :D

I'm not sure why, but I couldn't move, but I liked how you could break the clock numbers to get more time; it made me have to choose between shooting the enemies or gaining more time. Nice game :D.

(1 edit)

Um props to you for making this in scratch (im pretty sure) thats hella impressive and nice story great work <:D

Well that escalated quickly

(1 edit)

Glad you liked it :)

Thank you:D

Clicking really fast wasn't my intention but I'm glad you enjoyed it anyways

Yeah I lowk got flamed by one of my friends that's cracked at rhythm games cause of my wack timings but I'm glad you managed to have fun nonetheless :D

Clicks that hit on beat get consumed; you instead get whatever the clock gives you. I actually got told by one of my friends that spamming would be a problem so the way the mult clocks (like the cuckoo clock or the alarm clock) work is that when you get their bonus its a multiplier and it applies to your VERY NEXT point addition so if you just click right after you get it itll apply to a SINGLE point and just be like +2 BUT if you dont press anything and wait to get a big addition of points at once from like a ton of grandpa clocks youll apply the mult to THAT ADDITION. TLDR: Once you've got a cuckoo clock, stop spamming; you'll just waste your mult focus on hitting your clocks. Spamming is only good in the early game.

Ok, real funny "down count" but hey, despite the pun I still really liked the game kinda funny he did all that just to paint the world on fire tho he's lowk a mood.

The game's strongest point is definitely the art. I loved the character portraits, and it's just insane that you managed to make so many unique ones before the end of the jam. I would've liked a longer tutorial, though cause it took me some time to learn the mechanics, but other than that I found the dialogue rather enjoyable. What I'm trying to say is good game :D

Thanks :)

Thank you :D

Glad you enjoyed :)

Yeah, my friends and I were racing for high scores, but we eventually stopped when one of my friends got a time of 15:45 XD

I love incremental games too glad you liked it :D

Dang dude thats crazy im very honored :)

Game is peak enjoyment i love rage games so i didnt mind the slippery movement. Lowk mad i got chucked into space after all my hard work tho D:<.

I'd just like to say right here that i did NOT get stuck at level 3 because i thought this was a rage game so i kept going... it was worth it i like bouncing around like a ball :D

Liked the game, but it seems that after I complete some missions, I can't use any of the menu buttons anymore. The AI is surprisingly effective, and lowkey gave me some trouble in certain levels. Nice work.

The horn clock is my fault; I added it last minute tbh. And the reason you couldn't get the grandfather clock is that certain clocks give a multiplier, and if you tap randomly, the multiplier gets used on your basic click (which is only 1 point) rather than a better collection of points; maybe I should've communicated that better :P.

i gotchu ;)

Ok, slapping people is a little too satisfying also, although the game is kinda demanding, I think that adds to the atmosphere really added some extra satisfaction to those slaps. My only wish would've been a timer so I could flex my best times. Good game :D.
PS: yes i got the yamcha reference ;)

Yknow thats one of those ideas you wish youd had yourself and I would've totally added a theme song... if i wasn't trash at composing, but im glad you enjoyed it anyway :D

Thank you very much :)

W Art also W music. No notes.

Music is lowk tuff and i liked the goofy looking skeletons.