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A jam submission

Dancing to DoomsdayView game page

You cant stop it so may as well enjoy it :D
Submitted by Hahalaop — 1 hour, 5 minutes before the deadline
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Dancing to Doomsday's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#7353.6673.667
Enjoyment#8923.8003.800
Artwork#17913.7673.767
Narrative#18983.1003.100
Creativity#23053.7333.733

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Its the doomsday clock so its constantly counting down :D

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted

This is a lovely twist on the idle game genre. I loved having to figure out the beat whenever I added a new upgrade. Amazing job!

Developer

Thxs for the feedback. I was out, so I didn't see this till last minute :_)

Submitted

Interesting take on a cookie clicker, and it's strangely hypnotic! I was clicking in time with the rhythm for more than 6 minutes, pretty decent for my old-man brain. Don't think I ever worked out how to score the "horn" clock mind.

It's a rare case of a timer with narrative and mechanical justification, and it doesn't add pressure. Great stuff!

Developer(+1)

Thank you very much and the horn clock is on me I couldn't quite get it's timings fixed before releasing mb :P

Submitted

very good game. i loved that this is like cookie clikker from scratch( is it from scratch?) i loved that the blue clocks have a bird sound. very good artwork and audio. this is my favorite yet.

PS, can you rate my game too, and leave some feedback, since this is my sisters first game jam

Developer

It's not from scratch but thank you and I'll make sure to rate her game.

Submitted

*Our game

Submitted

Great game! This is easily my favorite rhythm game of the jam so far. The art style and soundtrack are fantastic, and the overall execution is super smooth. My only constructive critique is on the narrative side: it would be amazing to have a bit more story context connecting why we are clicking rhythmically on the clock, kind of like how Little Inferno weaves a narrative justification into its core mechanic of burning things. Giving the mechanical loop a bit more narrative grounding would make the experience even more immersive! Incredible work, congrats on submitting!
By the way, if you have some free time, I'd love for you to playtest my game as well and let me know what you think!

Developer(+1)

Sure thing, thanks for the review :)

Submitted

Nice one. Played quite a few incremental games like this but the rhythm aspect makes this one stand out. Maybe a few too many clicks between upgrades since your kinda encouraged to go slower to stay on beat rather then spam the button.

Developer

The slowness was kinda intented but i can see how it could be annoying. Thanks for playing anyway :)

Submitted

Very fun spin on the clicker-game formula, and I loved trying to keep the rythm going. You can admittedly just spamclick to make it way easier, but where's the fun in that?

Developer

I'm beginning to realize I failed to communicate why spam clicking is less efficient but it's because of multiplier clocks that multiply your next click but I'm glad you didn't spam click either way thanks for playing :D

Submitted

Fun game ! I love how buying stuff progressively creates a bit of music

Developer (1 edit)

Glad you liked it :)

Submitted

clicky game. fun. i like the creativity, the timing can be a bit stressful, but then i realized i can just click super fast anyways. graphics are great, audio is good.

good work!

Developer

Clicking really fast wasn't my intention but I'm glad you enjoyed it anyways

Submitted

click. click. click. clock. very good!!!

Developer

Thank you:D

Submitted

Clever and fun
Great work on the thumbnail too, very eye catching I love it

Developer

Thanks :)

Submitted

Deeply in love

Submitted

Very awesome, I am deeply in love

Developer

Dang dude thats crazy im very honored :)

Submitted

I love incremental games, so I'd say this one was for me! Great SFX too!

Developer

I love incremental games too glad you liked it :D

Submitted

I'm going to need a wrist brace after taking that so seriously :-D Loved the building of sound over the game time, it really became something nice to listen to, also loved that I could move the little clocks around. Stressed out every time I took too long in the shop :-)

Developer(+1)

Yeah, my friends and I were racing for high scores, but we eventually stopped when one of my friends got a time of 15:45 XD

Submitted

An interesting twist of the classic clicker genre. The sound of clocks puts you into rithm and almost deletes de need of any background music. I enjoyed playing it. 

Developer

Glad you enjoyed :)

Submitted

This was really fun for me, if it was expanded and polished I could totally just sit and play this for a couple of hours haha, very creative and on-theme.

Developer(+1)

Thank you :D

Submitted

Could not get the hang of the Horn Clock at all, did find that just spamming both mouse and space seemed way better at getting points than trying to time it to the beat, but maybe I was just doing it badly cause I couldn't get enough to get the grandfather clock by the time the game was already over. 5:39!

Developer

The horn clock is my fault; I added it last minute tbh. And the reason you couldn't get the grandfather clock is that certain clocks give a multiplier, and if you tap randomly, the multiplier gets used on your basic click (which is only 1 point) rather than a better collection of points; maybe I should've communicated that better :P.

Submitted

I thought just whenever the click happened on the beat it would get whatever bonus is related to it, spamming space/mouse I'd get like a +1 and +20 at the same time basically sometimes, while just trying to tap on the beat would get me the same thing except without any extra points in between. What's the trick to doing it better?

Developer

Clicks that hit on beat get consumed; you instead get whatever the clock gives you. I actually got told by one of my friends that spamming would be a problem so the way the mult clocks (like the cuckoo clock or the alarm clock) work is that when you get their bonus its a multiplier and it applies to your VERY NEXT point addition so if you just click right after you get it itll apply to a SINGLE point and just be like +2 BUT if you dont press anything and wait to get a big addition of points at once from like a ton of grandpa clocks youll apply the mult to THAT ADDITION. TLDR: Once you've got a cuckoo clock, stop spamming; you'll just waste your mult focus on hitting your clocks. Spamming is only good in the early game.

Submitted

The cuckoo clock seems to need to have a click happen basically just after the beat to trigger it seems, if I stay on the beat then two misses pop up each time. Though despite that, I just did a run and got 5 seconds faster than my previous best despite having very few clocks, not tapping a lot of the time, and getting to around 500 points max at any point, think just from hitting on the beat of the base clocks a lot. You did a real nice job of making a game that's a lot more interesting than it seems at first glance

Developer

Yeah I lowk got flamed by one of my friends that's cracked at rhythm games cause of my wack timings but I'm glad you managed to have fun nonetheless :D

Submitted

The timings are pretty good I think for the ones that give points its just the mults that seem to trigger a half or quarter beat off, which is to say your friend is justified :p But yes it's quite fun nonetheless, got like 4:35 or so with trying to focus even more on just going for the beat hits. 

Submitted

The most addictive game I found so far! Got glued to the beat of those clocks. The art is awesome and the idea is super creative and well crafted. 

I think it would be great if, the close you get to doomsday, the faster the beat goes. In terms of how time works, it wouldn't make sense, but it would make it very fun if, for example, every quarter you have to speed up your tempo!

Could've used a theme song to not be alone with the sound of the clocks, but even without it the game sounded great!

Loved it a lot! Congrats!

Developer(+1)

Yknow thats one of those ideas you wish youd had yourself and I would've totally added a theme song... if i wasn't trash at composing, but im glad you enjoyed it anyway :D

Submitted

Really fun and cute! I think this was a great application of the theme and it feels really addictive, I know some people who would froth over this!

Developer(+1)

Thank you very much :)

Submitted

It was funny, I sat there for a long time.

Developer

cool B).

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