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Bitreeq

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A member registered 59 days ago · View creator page →

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For me the movement and the difficulty are big reasons why I was engaged (I played until stage 14 and would have continued if i didnt rage quit and lose all my progress...) 
During my game time, I haven't felt tired of the curses/blessings and was still trying to play around them to get better, it's a kind of a rare game experience so I loved it. 
I think you have something here, and you obviously got more ideas you can play with, im not sure what you mean by the combat arenas but you're already cooking. Anyway whatever you do you guys are talented AF and im glad you're making games

Agreed!
Please don't feel discouraged by the ratings guys, i think you should turn this into a full game, its so damn good

Sadly I only knew about this game after the voting period. Otherwise this is an easy 5/5 across the board. Mindbogglingly good

You're going to make me cry... Thank you for commenting and im so glad he liked it 🤍🥹 

Thank you for playing and the compliments 🫶

As a long time mmo enjoyer, i found this game endlessly charming. The scenario and gameplay is hilarious and fun, had a blast playing but sadly couldn't beat it after many tries (i got to last turn but used the revive potion early 😭)

The potential is really there. The explosion is jiggly and satisfying, and the progress is noticeable. The missing sounds is really a bummer though, would have made this so much better. Still had fun playing

Thank you for playing and the kind words, im glad you liked it 🫶

Yes it was intended that the player should avoid enemies usually, but what I messed up is the enemies and how they patrol, their density, etc...
And for the x2, im really sorry this was a scrapped idea but I forgot to remove this specific door. It was supposed to open when having double digits in the count down, but at the time I only used odd numbers for doors/tiles. So now the x2 door only opens when there is double odd numbers, which is a terrible idea and unintuitive, I apologize if it discouraged you 😣

You guys missed the memo that this is a game jam or something? This is a complete game ready to be released.. I'm utterly blown away 🤯

Extremely creative, extremely engaging, and extremely fun. I did three runs and still want to come back to properly beat it. The fact you made this in four days is nothing short of extraordinary. 5/5 Flawless entry 

They chef has cooked 👌

This game should be top 10 in every category. So cute!

Clever and fun
Great work on the thumbnail too, very eye catching I love it

hot damn this game is stylish 

Pizza 👍

This one was stupidly fun. I'm not sure if this was intentional, but the game gave me nostalgic PS2 era vibes, especially the main menu layout. Even the concept and game play seems right out of early 2000s
I wish you had more time to flesh it out and turn into a full game, I would happily spend hours delivering pizzas to stern scientists. Awesomesauce 🤙

Had a blast playing. The game is unbelievably stylish, kudos 

Charmingly eccentric. My kind of game 🫶

The perfect game jam experience.
Very cute and very creative, well done!

Goddamn I love this game! Absolutely my favorite so far in this game jam. The puzzles are simple but quite engaging, it's weird and eccentric but still quite intuitive. It's really amazing that you made such smooth and graceful experience considering the theme and genre. Well done! 👏

I had a blast with this game, the intro cracked me up 😂
Make more games you guys!🫶

Heartwarming and charming. I relate a lot listening to their problems, especially the kid with the math struggles T_T
Yet it was overall relaxing and cozy experience. The therapist choice of words is soothing too. Great game 🫶

Cute cozy and so fun
Level 10 had me scratch my head for a while. I even took a break and came back to it, still impossible! 😅

Thank you for playing and for the kind words 🙏
Yup the countdown just indicates which unit is available. The game loop is supposed to be the player asking themselves if it is worth it to reduce X amount of steps to get a certain composition. Because a lot of time it ends up being net positive.

But I have learned, I probably shouldn't make games like this for a game jam. You guys went for the jrpg route too but were so much more graceful and compact with it!

Ah a fellow dungeon crawler enjoyer 🫶

I love the countdown attack i think you nailed that one, it feels very satisfying.
The maze is quite confusing though I spent about five minutes trying to find the path but i got completely lost. But i really am happy i found another dungeon crawler so i gave you bonus points😉

This was surprisingly charming and fun 
I love your drawings :D

Cozy game 😊
I just wish there is a way to remove loaded beads when I screw up

Cozy game 😊
I just wish there is a way to remove loaded beads when I screw up

Finishing the game was worth it. The massage at the end is great and important.
But to be honest I was screaming for help while playing 😭

Love the art and the concept 🫶
Anika is such a drama queen though!

The game loop feels rushed. But it doesn't matter, the concept and art makes up for a genuine experience. I felt a little connected to the character. They should go play marvel rivals I think they earned it 🫶

Fun to play. As others have mentioned, I think the game would greatly benefit from projectiles coming from the other side as well

Took me a while to understand the game, once I did and it clicks it's very satisfying to solve these puzzles.  

My favorite so far. You really nailed the bite-size escape the room experience. I love the idea of competing with the previous player, very clever. The art is gorgeous and quite fitting the vibe.
I would absolutely play a longer game of this! Well done 

I really love how you let the player figure out the mechanics through trail and error. Exploring and intuiting what all these skills/items was a lot of fun. The art, music and UI, everything is very polished. Amazing that you did all that in four days. 
Also this and other games made me realize this is really the perfect experience for a game jam, short bite sized but jammed with fun. Thank you for making this 🙏

Such  a good implementation. The graphics and the sounds, they're all perfect. Well done!
I haven't watched the show since it aired but the game really brought back the indistinguishable severance vibe. 
My only issue is the game is too intense, 1 minute every round is making me stressed out. I would have really enjoyed to sort these numbers while spacing out or listening to a podcast. 

Hilarious idea and great execution. I immediately get it and down for the mayhem. It doesn't overstay its welcome, it doesn't end too early, it has the perfect length for a game jam. Genuinely lovely experience, I could tell you had fun creating it 🫶

Thank you for playing 🙏
You can use the R button to reduce the countdown by one, even in combat. I only mention it once though😓

This is very helpful, thank you 🙏
And yes I was originally planning to make it a dungeon crawler + escape the room inspired from zero escape. But thought that would be really hard to make for a game jam. I suppose I almost made three games in one 😅
I did make a puzzle in the upper floor, too bad you missed it. I do appreciate the amount you gave the game though so again thanks 🙏

Extremely good both concept and execution. The art and the music, everything is very polished and nice.
I am probably coming back to finish the rest of the levels. This is a game i would play casually for sure. Well done!

Love the art and style. Gameplay looks fun, but I exhausted all my resource points and got left with 15 of the wood and 0 bones, and then the second wave came and rekt me :/

If i could ask for features it would be to trade resources even if there some sort of tax. And also to have option to increase speed of game/time. 
Overall though amazing work for four days, very polished god damn

didnt expect i would mine the entire thing but i sure did