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AvienneDev

236
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9
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A member registered Nov 19, 2024 · View creator page →

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Recent community posts

Thanks! I didn't know about that. I'll be sure to use that if I update the game in the future!

I really liked this one! I do wish there were more of an incentive to build up the factory and optimize it instead of just producing one of the item you need and then rebuilding for next round.

Wow, that was super clever! The mechanics were really unique and fun to use!

Very enjoyable, and the atmosphere was great!

I think the enemies are a bit too easy to deal with, and don't impact the game enough. Besides that I really enjoyed it, and I did like the addition of walls

"I liked being tied up" took me of guard so bad, I love it. Game was really fun as well!

Very enjoyable! Would love to see an expanded version

Good job! I like that you could take multiple routes in a lot of places

Very fun concept, and I would love to see an expanded version with more games. I really liked the numbers game, and the spelling game was fun the first time, but could have benefited from different letters round 2

I really liked trying to figure out what to do under time pressure. I do wish there was a word lexicon in-game and not just as a screenshot. There were also some inconsistensies on when you could do certain things, like moving outside the castle. But still, I really enjoyed it

Very fun, but I'd personally shorten the timer since by the time I got to the boss I had enough health to tank almost every attack. That would also add to the hectic feeling of the game.

While the gameplay isn't much to write home about, I really like the art and premise, so you could definitely develop it into something interesting

A very strong foundation for a great logic game! I think it has a lot of potential with a few new rules

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Neat game with a fun mechanic and some good level design!

It was pretty hard to figure out how to play, but it became very fun once I learned how. Also you included John Rod, so that's an A+

Great! Looking forward to it!

Very fun, and a great concept! As others here have already said, the randomness can sometimes screw you over, which can feel a bit unfair. Still, I would love to see a more fleshed out version of this!

Man, that was great! I really would have loved to play more of it, so I hope you'll make some sort of follow-up in the future!

I love the artstyle in this! The gameplay is also very enjoyable, though I don't really like how your actions are randomly chosen each turn. Besides that, great work!

It was a bit hard to get the hang of at first, but it was fun once you did. The art and writing were really good!

I don't know, getting broomed feels very lenient for burning down the house and dropping the FPS to below single digits. 

Fun game! It was very hectic trying to manage everything

Very cute visuals, and I like the balance between trying to go fast and keeping control

It was very satisfying to get a lot of good upgrade combos. Being able to do 40 x -40 went crazy. I beat 19 rounds before dying to an addition-boss. I had a lot of fun, great job!

Thank you!

I'll probably make an expanded version in the future with more features and better balancing. The prices were admittedly decided on kind of last minute, so I'll definitely make some major revisions there.

I cannot belive I had to read the words "Piles of Asriels dust" in a GMTK jam game. Truly, the Deltarune brainrot is inescapable. Jokes aside, this game was great! The puzzles were really creative and fun to figure out. As some others have already said here, it might be good if you can proceed without every single possible achievment, especially since some rely on knowledge you might not have (7 human souls, pride flags, etc.).

Still, this was one of my favorites in the jam so far!

The game is fun once you get the hang of it, but it does suffer a bit from not explaining what each building does

I like how the game feels more like a proper adventure as opposed to just a set of courses. Very fun!

I didn't read the description before playing, so I was very much caught off guard when the swap happened. Very fun idea!

Very enjoyable! You managed to make some really good levels out of such a simple premise

One of my favorite artstyles in the jam so far! The gameplay is also very fun, but it took a while to figure out what each card did at first. Maybe some information text when choosing cards could have been useful?

While the hand-movement was a bit finicky to control, the game was still very fun to play, and the artwork was really good.

Very fun spin on the clicker-game formula, and I loved trying to keep the rythm going. You can admittedly just spamclick to make it way easier, but where's the fun in that?

Having the snake itself be a countdown is clever, and it also forces you to play more "agressively" compared to regular snake. I had fun with this one

I got -1 bugs, which feels very ironic. I like the meta take on the game jam and I thought it was fun how you had to manage all your need while coding. Then I clipped out of the library, and got stuck in the void. I see potential in the game and hope you develop it further

I really enjoyed the balancing act of trying to conserve light while still knowing whats nearby. The art was also nice. Good job!

I think the camera needs some work since it can be hard to see the card in play from your hand, but other than that I really enjoyed this one!

Fun to play, and I like that you could take some alternate paths at a few point

It was really fun to try and make the rocket as stable as possible under the time crunch. Great job!

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Very well made time-loop game! I finished it in 20 days. The writing was really enjoyable as well

Very nice art and narrative! The snap every time you used your ability was also really satisfying