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Yauhescha

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A member registered Jul 14, 2023 · View creator page →

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No, this is first time with that exception. And yes, everything is up to date

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It's weird, the stars start flying straight as soon as you turn off gravity, so aiming shouldn't be a problem. 

And yes, there is no choice of level, as each level is more difficult than the previous one. Without mastering the mechanics of level 2, level 3 cannot be passed, etc.

About balancing - it took me 10 mnutes to finish all 10 levels, do I don't thing balansing needed

Yes, extracted, as you can see on the image I've tried to run Bubble.exe

It feels like this story is literally about me and my work. The only difference is that I was given a task without instructions, and I have to decide for myself which buttons and in which order to press a thousand times to complete it.

Well, level 2 is just the beginning, game has 10 levels. And there are more mechanics later - double black holes, quasars and so on. It's sad that you didn't see it all

По 1 - смена языка за, конечно, хорошо, но сперва стоит разобраться с остальными механиками. Рабочая игра на одном языке куда лучше нерабочей на двух

По 2 - если просишь оценить игру, то перед этим нужно выкладывать последний актуальный билд, особенно если там были исправлены ошибки

По 3 - демо должно иметь под собой хотя бы одну законченную механику и показывать суть самого проекта. Если ты сам до сих пор не знаешь о чем будет твоя игр вы, то ты её попросту никогда не поделаешь

По 4 - оставлять проблемы на потом очень плохая практика. У тебя сейчас мало кода, легко все исправить. Но когда станет много - точно что-то сломаешь. И чем дольше ждёшь - тем сложнее будет исправить

По 5 - ответ аналогичный предыдущему, если у тебя уже одна механика работает криво, то забив нпэа неё и переключившись на вторую в итоге получишь неработающий код

The game lags too much and closes itself, so I couldn't complete it. I noticed that when I activate the beam, a bunch of lines with coordinates appear on the left. Additionally, on Windows 11, I get a "Fatal error" when starting the game, which may cause it to crash.

It may be difficult to accept, but there is a lot to strive for.:

1) The letter "I" in the word "Play" is turned in the wrong direction. And it's kind of strange to see the name in English and immediately the Russian text at the bottom.

2) There is a lack of management instructions and a tutorial in general

3) The meaning of the game and what is happening on the screen is not clear. The player can just walk and stick to walls/objects. What for? What does it give? Need to work out the gameplay

4) The hook clings to the air instead of the texture at the top

5) When I launch the hook, it doesn't matter where I move the mouse, the beam still follows the ball. But the beam itself is thrown from side to side

This game is from a different jam and is not participating in the current

It's funny that the gravitation makes the cutlets fly to the ceiling, but the visitors don't. It's an interesting idea, definitely unique! Good job!

Small suggestions for improvement:

The visitors should have some kind of animation

It's strange that the lower bun needs to be pressed multiple times, and it's unclear why you need to move it from left to right and then press it again on the right. This doesn't happen with the upper bun.

It's definitely worth adding an instruction, as I spent several minutes trying to figure out how to play the game until I accidentally pressed on everything on the screen.

A pause menu would be nice. Waiting for the shift to end is too long

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I don't know about others, but I can't start this game. I get an error at the start.

Win32 function failed: HRESULT: 0x887a0004 - Указанный интерфейс устройства или уровень компонента не поддерживается в данной системе. 
Call: at line 304 in file \Graphics_DisplayM.cpp

I don't know about others, but this game doesn't start for me. It appears in the process list for a second and then disappears.

It is not possible to play the game because the .pck file is missing

It's a pretty simple game, just what you need for a jam. It reminded me of a dinosaur when I lost my internet connection

Unfortunately, I don't see any links to download the .exe version on the page, nor is there an option to play the web version.

Unfortunately, I don't see any links to download the .exe version on the page.

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The music and animations are catchy and well-made! Definitely one of the best of this jam

The game is definitely worth its 5/5 in every category!

I already hate these boxes..

A fun game

The space bar takes you back to the main menu, although it says it restarts the level

It's not entirely clear where the gravity change is located and how it affects us, since we can shoot in any position.

At first, I thought the game was broken, because it didn't say anywhere that you had to press X to change the text. It seems like the game is incomplete, because all that happens is an endless flight with no obstacles or purpose.

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Thanks! I hope you solved all 10

There were no ideas about angels yet, it's universal! It's funny that we need to go to heaven, but we're running horizontally

Disable gravity to do a somersault? You're amazing, that's a great idea! The only thing missing is epic music

Simple mechanics, just what you need for a game jam, well done!

Although I still don't understand how I completed the game, since I just went left and changed the gravity. If the essence was with the collection of black cubes - then it is worth highlighting them somehow

You've chosen an interesting idea for the game, and it's well done!

A few suggestions: 

Stas, it's great to see that the game's description is in Russian, which eliminates the need for translation, but the website is primarily intended for English speakers. Therefore, it would be beneficial to translate the Russian version for them.

In windowed mode, it's difficult to see anything and play the game.

The text and screen centering could be improved. On my 2k monitor, the "settings" text doesn't fit in the button, and the settings menu opens with a link at the top left of the screen.

I like this style! You've definitely got the retro style down, well done!

The commentary when you lose was a particular fun, cool!

A little suggestions: 

In windowed mode, there's some kind of shadow over the text, it should be removed

When reaching the finish or dying, it's worth stopping the character, and then on the first level I reached it and immediately died, so the level restarted

At the level where the portals first appear, if you hit the right center portal at high speed, the cube will become unstable and impossible to control.

I like this style! You've definitely got the retro style down, well done! The commentary on losing was a particular fun, cool!

A bit of suggestions: 

The instructions in the game and the description below it are confusing, "A" does not start the game and does not change gravity, it is the letter "Z" that does it. It is worth fixing it

On level 2, to get into the pit, you need to pixel-target it, it's better to expand it a little

Great game! I like the space style and the way you made the rocket launch.

 A few suggestions:  If I fly straight at the planet and press the gravity switch, the orbit will magically turn into a circle. I would like to see a little more realism in this area, so that I can definitely crash) This would make the game more enjoyable.

For the first game, it's very good, you did a great job! I like this style of graphics

A few suggestions: The jump should be triggered by pressing instead of releasing the key

Well done, good game! Music is also chosen appropriately

A little suggestions: 

Resources always appear behind the map and fly to the ground, but some aliens spawn very close to it, which is confusing. I think it would be better to move them also behind the visible area

Since there is a collection of resources, then it is definitely worth adding and their spending on improvement (protection from aliens), so the gameplay will become more diverse

Fun game! Reminded me of the old Helicopter Game (2002)

A few suggestions: 

Due to the fact that obstacles spawn randomly, frequent stagnation occurs. It is worth considering the creation of free space between them

If you think about expansion - it would be good to pick up different items to destroy obstacles or automatically return to the center of the track

A good start for further development of the game!

A few suggestions: 

It is worth working on the choice of the background of the main menu, in the dark time of day, the color is harsh to the eyes and it is hard to read the text.

Judging by the attached pictures, either it was a game that inspired, or the kind of which they wanted in the end. It is definitely worth moving in this direction, the use of such textures will bring the game to a new level

This is crazy! The game is so well made, well done! Now I know for sure that you shouldn't save passwords as pictures

Interesting idea. Fix the long jump, add more cards, and it'll be great!

Fun game

And now I want fried potatoes!

That ghost is so cute!

Amazing, what animation, what a narrative. I can't even imagine how you managed to do such a thing in three days. The plot is also catching

It's a fun game, and no one has jumped that many times for me)

An interesting mindfulness game

A decent game in 6 hours. Some platforms and obstacles need to have their colliders adjusted for better gameplay