No, this is first time with that exception. And yes, everything is up to date
Yauhescha
Creator of
Recent community posts
It's weird, the stars start flying straight as soon as you turn off gravity, so aiming shouldn't be a problem.
And yes, there is no choice of level, as each level is more difficult than the previous one. Without mastering the mechanics of level 2, level 3 cannot be passed, etc.
About balancing - it took me 10 mnutes to finish all 10 levels, do I don't thing balansing needed
По 1 - смена языка за, конечно, хорошо, но сперва стоит разобраться с остальными механиками. Рабочая игра на одном языке куда лучше нерабочей на двух
По 2 - если просишь оценить игру, то перед этим нужно выкладывать последний актуальный билд, особенно если там были исправлены ошибки
По 3 - демо должно иметь под собой хотя бы одну законченную механику и показывать суть самого проекта. Если ты сам до сих пор не знаешь о чем будет твоя игр вы, то ты её попросту никогда не поделаешь
По 4 - оставлять проблемы на потом очень плохая практика. У тебя сейчас мало кода, легко все исправить. Но когда станет много - точно что-то сломаешь. И чем дольше ждёшь - тем сложнее будет исправить
По 5 - ответ аналогичный предыдущему, если у тебя уже одна механика работает криво, то забив нпэа неё и переключившись на вторую в итоге получишь неработающий код
It may be difficult to accept, but there is a lot to strive for.:
1) The letter "I" in the word "Play" is turned in the wrong direction. And it's kind of strange to see the name in English and immediately the Russian text at the bottom.
2) There is a lack of management instructions and a tutorial in general
3) The meaning of the game and what is happening on the screen is not clear. The player can just walk and stick to walls/objects. What for? What does it give? Need to work out the gameplay
4) The hook clings to the air instead of the texture at the top
5) When I launch the hook, it doesn't matter where I move the mouse, the beam still follows the ball. But the beam itself is thrown from side to side
It's funny that the gravitation makes the cutlets fly to the ceiling, but the visitors don't. It's an interesting idea, definitely unique! Good job!
Small suggestions for improvement:
The visitors should have some kind of animation
It's strange that the lower bun needs to be pressed multiple times, and it's unclear why you need to move it from left to right and then press it again on the right. This doesn't happen with the upper bun.
It's definitely worth adding an instruction, as I spent several minutes trying to figure out how to play the game until I accidentally pressed on everything on the screen.
A pause menu would be nice. Waiting for the shift to end is too long
You've chosen an interesting idea for the game, and it's well done!
A few suggestions:
Stas, it's great to see that the game's description is in Russian, which eliminates the need for translation, but the website is primarily intended for English speakers. Therefore, it would be beneficial to translate the Russian version for them.
In windowed mode, it's difficult to see anything and play the game.
The text and screen centering could be improved. On my 2k monitor, the "settings" text doesn't fit in the button, and the settings menu opens with a link at the top left of the screen.
I like this style! You've definitely got the retro style down, well done!
The commentary when you lose was a particular fun, cool!
A little suggestions:
In windowed mode, there's some kind of shadow over the text, it should be removed
When reaching the finish or dying, it's worth stopping the character, and then on the first level I reached it and immediately died, so the level restarted
At the level where the portals first appear, if you hit the right center portal at high speed, the cube will become unstable and impossible to control.
I like this style! You've definitely got the retro style down, well done! The commentary on losing was a particular fun, cool!
A bit of suggestions:
The instructions in the game and the description below it are confusing, "A" does not start the game and does not change gravity, it is the letter "Z" that does it. It is worth fixing it
On level 2, to get into the pit, you need to pixel-target it, it's better to expand it a little
Great game! I like the space style and the way you made the rocket launch.
A few suggestions: If I fly straight at the planet and press the gravity switch, the orbit will magically turn into a circle. I would like to see a little more realism in this area, so that I can definitely crash) This would make the game more enjoyable.
Well done, good game! Music is also chosen appropriately
A little suggestions:
Resources always appear behind the map and fly to the ground, but some aliens spawn very close to it, which is confusing. I think it would be better to move them also behind the visible area
Since there is a collection of resources, then it is definitely worth adding and their spending on improvement (protection from aliens), so the gameplay will become more diverse
Fun game! Reminded me of the old Helicopter Game (2002)
A few suggestions:
Due to the fact that obstacles spawn randomly, frequent stagnation occurs. It is worth considering the creation of free space between them
If you think about expansion - it would be good to pick up different items to destroy obstacles or automatically return to the center of the track
A good start for further development of the game!
A few suggestions:
It is worth working on the choice of the background of the main menu, in the dark time of day, the color is harsh to the eyes and it is hard to read the text.
Judging by the attached pictures, either it was a game that inspired, or the kind of which they wanted in the end. It is definitely worth moving in this direction, the use of such textures will bring the game to a new level











