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Light'em Ducks's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #3 | 4.083 | 4.083 |
| Graphics | #4 | 4.500 | 4.500 |
| Fun | #6 | 4.184 | 4.184 |
| Audio | #7 | 3.947 | 3.947 |
| Accessibilty | #8 | 3.579 | 3.579 |
| Controls | #9 | 3.921 | 3.921 |
| Theme | #10 | 4.474 | 4.474 |
| Originality | #29 | 3.974 | 3.974 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
What the Duck
Game Description
You play as a light wielding duck trying to save their friends
How does your game tie into the theme?
Enemies require to be in the light or dark to be damaged
Source(s)
N/A
Discord Username(s)
Jorel
Participation Level (GWJ Only)
2
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Comments
This feels and looks fantastic! Great interpretation of the theme, and the gameplay is very fun! Really my only complaint is that you made the interact key F, instead of E. I'm also not much of a keyboard and mouse kind of person, so I would have loved a gamepad option, especially because I went ahead and downloaded it instead of played on the web.
Thank you for the feedback! I'm also not a keyboard and mouse guy to be honest, and I bet the game would feel much better to play on a controller.
I never implemented controller support before, so I decided to skip for this one to focus on other aspects. I'll be sure to add it as soon as possible after the jam ends, as well as key rebinding. If you liked the game and are interested in seeing more added to it, be sure to follow me :)
Excellent game, really fun to play. Great graphics and nice UI. Well done on this game jam!
Thank you so much! I'm glad you liked it :)
This didn't run in chrome on mac, but the downloadable executable worked perfectly. Awesome submission, great presentation and a fun game (pretty tough too!). Comprehensive menu with consistent style, and I really liked the stat display at the end of a run.
Don't really have any constructive feedback except it might be better if it was easy to skip instruction animations during the tutorial. Your game is definitely a contender!
Thanks for the feedback!
The tutorial was implemented in a rush and I forgot to make the dialogue skippable. I'm aware the text takes a little too much to render. For the browser version not running well, the game uses a lot of GPU particles and is poorly optimized when it comes to PackedScene instancing (like enemies, money, effects, etc). Also, it uses glow, which is not very web friendly as far as I know. onc ethe jam is over and I get some time, I'll try to fix all the browser issues.
I gotta say, I rue my computer’s weakness because I so badly want to play this game and it looks great from the reviews and what little I managed to load, but it freezes the moment the first wave starts. Both in web and once downloaded. I’ll try once I get back home and have access to a better PC.
From what I could see, tho, incredible game, I loved every bit of what I saw and that was an amazing job, truly.
Thank you for the comment! I'm so sorry you had problems running the game. I have to admit it is not very well optimized :(
I'm currently waiting the jam's staff on a bug fix ticket I opened, which intends on fixing a critical bug some players encountered and add a preloader to the web version to reduce lag spikes.
I hope the game runs well on your other computer. Keep me updated and tell me if you had fun :)
Oh wow, the intro screen animation is amazing! The sounds are nice as well hehe. Yasss skippable text scroll nice touch. OOO and character customization fabulous!
I love this little guy how did you do that aaaaaa:
AAAA the animation is so satisfying and OHOHO grass that I can destroy for cash yes yes yes checking all the boxes alright hehe. Was a tad laggy on my com for some reason. Gosh the animations are so pretty and the sound effects are so satisfying.
DUCK FRIENDS YAYYYY
I accidentally bought something from the shop at first I didn’t realize it was the shop. I love how the shop is integrated though! I would like if the shards had a pick up radius rather than collision pick up cause some of them fell out of bounds:
The integration of the theme was really clever! All in all a truly amazing game I’d love to play more of! Fantastic work!
Wow, that is a large comment! I'm really happy you liked the game so much and I appreciate the feedback a ton :)
I will be making a non-jam version at some point in the future. I've already planned some of the things I want to include and improve upon, but feedback and new ideas are very welcome. I'll also release some quick bug fixes to this one. If you have any suggestions you would like to see in the game, feel free to share them.
The little duck in the color picker is a custom marker I added to its theme (a godot resource used in control nodes). The money clipping out of bounds was a result of me thinking collision calculations were lagging the game when they spawned (so I disabled collisions for pick-ups, but the lag was acctualy something else). I'll add item magnetism for sure, it is a satisfying feature for sure :)
This one is probably the most well-rounded game I’ve played, in terms of visuals, audio, animation, gameplay, originality and fun!
Thanks, I'm glad you liked it :)
Solid game! Great work! Definitely gonna be playing this one more. After watching Wonder last night, and your comment about DL version working better, I played the DL version
Pros
Critiques:
Question: On the store section, I had a couple times where I received 2 of the same upgrades in the same shop. Is this intentional? (Purely curiosity for me)
Thank you for the feedback!
This prompt vanishing glitch has to do with my interaction manager. I'll make it a priority to patch this once I review the code. I'll also add the sound effect preview, I totally forgot about it while rushing to finish the game's audio.
For the shop, I made 3 slots with different pools and one that is always a heal. The third one can spawn any upgrade, which is why there can be duplicates. I didn't make it very clear in game, but upgrades are stackble (except for slash damage, which stops spawning once you buy it)
Wow, this one really blew me away, esp those slash animations! The only thing I'd change about it is add controller support. I initially assumed the orb was a "mark" but was pleasantly surprised to find that it, sensibly, is a zone.
Thank you for the comment, I'm glad you liked it and appreciate the suggestion!
I never added controller support before (and still haven't take the time to learn it), so I was worried that would take too much time. But if you are interested in a full release, this will be the first thing I add as soon as I start working on a non-jam version of the game :)
Yes please! In this case gamepad should be really easy, it just needs input mapping
var horizontal = Input.get_axis('look_left', 'look_right') var vertical = Input.get_axis('look_up', 'look_down') var rotation_from_x_axis = atan2(vertical, horizontal)This is one of my favorite games in the jam. I wish that it had a couple changes, but it doesn’t stop it from being a great game.
Thank you for the feedback. A friend of mine that playtested pointed exactly the same things about the money, and sent me a screenshot of little shards out of bounds with the caption "You are evil." He also asked for a "increase pick-up magnetism" upgrade, saying his "little monkey brain" would appreciate the dopamine.
I've decided to take notes on all the feedback from this jam to work on a non-jam version of the game. I pretend to include bosses between levels, more enemy types, 2 new movesets and light orb variants, rework the upgrades and shops, make new art to make each area unique and add all the standard accessibility features that are missing (like controller suport and key rebinding)