Really love the sauce behind the game but it's just so frustratingly difficult. Had to give up early cause I was just not having fun anymore, probably a skill issue or just might just not be my type of game. Outside of that, it's an insanely visually appealing game, great work!
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electrostasis's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #140 | 4.143 | 4.143 |
| Style | #205 | 4.371 | 4.371 |
| Enjoyment | #231 | 3.969 | 3.969 |
| Creativity | #360 | 4.090 | 4.090 |
Ranked from 741 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The little spark you control will shrink and grow, and this effects it's health and how you maneuver it.
Development Time
(Optional) Please credit all assets you've used
see description
Comments
Loved the use of theme. I loved how you arranged the levels. It made the challenges explain themselves. Love the art style <3
I love the music and appreciate the level skip option for the more difficult levels.
The 1-bit style isn't really my thing, but it does kinda work here. It would be fun to implement alt color settings like Obra Dinn does.
I like this game. It is a nice little puzzle game that utilizes the scaling down mechanic really well. I liked that I could skip a level if I was struggling with it. That mechanic alone made this game a 5 star for enjoyment for me.
Great and original idea paired with an amazing art style. The first spiky levels are a bit too hard though.
I liked the music, but i think it would be better if it was a bit more gritty and static-y to be more in line with the theme and the art style. But great game overall. (If you can take the time it would mena a lot if you rated my game)
Really good game with a very nice, unique aesthetic! It's feels very polished, I wouldn't bat an eye if it was a new indie release on steam :)
My only issue was that the puzzles don't make use of the player size very much until the very end, it would fit the theme better if they did.
Great job overall!
At first, my gamer instincts told me to avoid the walls lol, but then I saw the text. The puzzles do get harder over time with lots of interesting mechanics. I wonder if you could introduce them slowly over time instead, in which case, this would make for a pretty good release.





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