Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

RedWasp

110
Posts
1
Followers
1
Following
A member registered May 30, 2024 · View creator page →

Creator of

Recent community posts

I like the dithered art style.  The banking mechanic is nice, but it's not enough to come back from rolling two 1s in a row.  It feels like whether you pass or fail is almost completely determined by luck.  I think it'd be cool if you get bonus money for reaching the goal number exactly without going over.

Really fun!  I love the animations and how the music changes when entering and leaving the shop.

I pooped myself a few times, but I got there in the end.  I love the face animations and enjoyed the solution for level 9 in particular.  Great job!

10/10 perfect game.  Great job!

Feels very polished.  Great job!

I agree with most of the other comments.  Great work on the art and narrative!  I love the feel of placing the black holes.

Wow, I didn't expect to get 2nd place on the leaderboard!  Congrats on the fun game!

Very nice!   I like how you can edit the track while it's playing.

I'm doing my part!

The art and audio are absolutely hilarious.  Great job!

I managed to deliver 11 berries.  I think it would be nice to either see the timer for when the next snowstorm is coming or have an indicator pointing towards the nearest campfire.

Thanks!  Glad you liked it :D

Cool concept!  I love how the clock looks, but it can sometimes be hard to see the chess piece because its color is similar to the background.  I think a little more color contrast or outline would help.  Great job!

Very cool idea, and great execution!  I clicked the button on the rocket bomb one too many times and died :( lol

I couldn't figure out how to get past the fallen tree, then I kept melting before I could get back to it.  Not sure if I did something wrong.  Love the art style though!  My game has a similar melting mechanic.

Fun game!  I beat it in 21 attempts.  I didn't realize what the bazooka was for until the 18th run lol.  I was saving ammo thinking it was for enemies or for blowing the level apart.  My game is also about a snowman melting.  I'd appreciate if you gave it a play!

Incredible job for your first jam!  I loved the audio and video glitches towards the end.

Hey, thanks for playing!  The line you draw is made up of many small segments stored in a list.  Each time a new segment is added to the list, it's compared against every other segment that came before to see whether they intersect using "funky math stuff" (parametric equations, it's actual magic to me).  If the math says they intersect, then the coordinates of that point are added to a list of pending intersections.  If the mouse moves a certain distance away from that point with left-click still held down, then it locks in that intersection and draws a star to indicate it registered.  When left-click is released, the number of stars are counted and that's what determines which spell is cast.

I added the pending system as a sort of "dead zone" to prevent unintentional crossings when the end of the line just barely crosses over the start of the line, but it's less effective if the loop is drawn very large.  That's why I'm planning on dynamically changing the dead zone distance based on the total length of the line after the jam ends :)  Hopefully, that'll help make the detection more accurate.

The physics feel solid and predictable.  Enjoyable game, great job!

This was fun!  Very chill, but the hazards keep it interesting.  

Ahh, my bad!  I didn't realize that was a requirement.  I figured I was being efficient by beating the level with less than the allotted number of cells...  I should try reading next time lol

Cool idea for a game!  I would have liked a faster way to select the directions, like being able to use the arrow keys or having the icons much closer to the squares at the bottom.  

I was digging the song, but the high-pitched sound effect got so grating that I had to mute the audio.  Other than that, I loved the graphical style and thought the last level was hilarious XD

I got past level 1 once, but then the "Next Level" button stopped being clickable even when making it past loop 100 with white cells still on the board.  I restarted the game, and then couldn't even get past level 1 with two different solutions that both had cells remaining well past loop 100.  I do like the idea of needing to figure out how each color of cell behaves.  I wish I could have seen the rest of the game!

This is addicting!  I appreciated the quick restarts so I could get back in there right away and try again.  It's an interesting combination of chill and frustrating lol.  My high score is 3450.

Cool concept!

That damn stapler!  Haha this was fun

Nice game!  I managed to squeeze by at the end of a day after all my machines broke, but then when the machines were still broken the next day, I couldn't do anything but wait for the timer to run down.  I think it would be nice if either the machines got repaired between days, or the game ends once all machines are broken.

This game really makes you feel like a game jammer.  10/10

(1 edit)

Thanks for the feedback! I tried a few different ways of detecting the number of loop crossings, but there were pros and cons to each method. If I can find a better way of doing it that works in most situations, I'll update the game after the jam!

This was fun!  I made it to level 17

Most fun game I played this jam so far.  I love the crazy animations!

It took me a while to realize that I needed to keep the cursor inside the rotating cone.  I think a simple text popup could make it more clear.  Once I realized that, I made it to round 13 without much trouble.  I appreciated the regenerating health because it would have been too difficult otherwise.  Good job!

This is really cool!  It felt good when my past projectiles happened to kill enemies in later levels, so I didn't need to add another fireball to the loop.  I finished with 5 fireballs shot.

Thanks for checking it out!  I'm glad to hear you liked it :D

I really enjoyed this game!  I particularly like how the UI and icons are easy to understand.  It feels like the right amount of challenge where it's not too hard to figure out, but still feels good when you do.

Fun game!  I'm not sure if this issue was only on my end, but whenever I try to play in the viewport (not maximized), the camera constantly turns to face the ground and spins.  No problems when maximized though!

It's deceptively challenging.  I like it!  High score: 32 seconds

Interesting puzzles!  I just wish there was an option to skip through the text parts, or have them display faster.

Those animations are SMOOTH!  I like how you faded in drums for combat music.  The checkpoint system is working well.  Great job!