Pretty good game. It felt a bit harsh to me. I only ever got 1 or 2 parts before dying.
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Built To Spec's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #2414 | 3.286 | 3.286 |
| Creativity | #2953 | 3.143 | 3.143 |
| Overall | #3350 | 2.929 | 2.929 |
| Enjoyment | #4615 | 2.357 | 2.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must scale parts to build a robot to *mostly* exact specifications
Development Time
(Optional) Please credit all assets you've used
See description for full credits
Comments
Great Idea, sort of a "Papers Please" for a robot assembly line. I'd love to see it expanded!
Really cool concept man, I just find it a tad to hard on hetting the pieces to right size. I know you have the manual and the ruler but is hard to approximate it when the ruler is not leveled with the pieces. Other than that great visuals and sfx, solid entry.
I would really appreciate it if you checked out my game :)
Really fun concept. I love having the manual to reference. I do wish there was some more feedback when you get a part wrong. Something that says "too small" or "too large". Or even where a part that's somewhat close but not exactly correct will pass, but effect your final score. Having everything be all or nothing with no feedback makes it pretty challenging. I like the concept a lot though. It would be cool to see the idea extended with some wacky scales or parts to make it even more challenging!
The game is not easy, but I managed to complete it on my seconds attempt. The trick was to make everything smaller than I thought was right lol. I think having the manual and real scale at different sizes is a good choice, it forces you to reference the parts in relation to the individual scales instead of just making them look equally as big in both views.
Overall a great implementation of the theme!
I am absolutely terrible at this. I could not get a single one right D:
This is definitely one of the more creative takes on the theme that i've played. Having this perspective with the manual on the bottom right is surprisingly immersive. Visuals and sound are on point.
It needs some work but i think this could go somewhere.
Thanks for leaving a wonderful comment on our game :)






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