Oh, good to know I wasn’t just being dumb :) Thanks for replying - don’t worry I didn’t leave a rating
Chybby
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Took a few tries to get to the final frog - so far away. What ended up working for me is just picking up a couple fly cards and flying over all the obstacles.
Not sure why the pick-ups are cards rather than something that better indicates what kind of power up they are. It was also pretty annoying to be going full speed then get bounced super far backwards when hitting something.
Satisfyingly fast paced, but maybe a little too fast.
It really seemed like luck of the draw whether you get a level that is actually completable without losing fish (at least in the literal 1 second you get to think about it) which is a little unfair.
I kept confusing the timer with like a “here’s some time to look at the level before you start” timer because it was so short.
Yeah I really liked this. Felt really satisfying to be able to steal an enemy’s short cooldown for my own long one. I also liked that the counters had to be different which made a couple decisions more interesting during my playthrough.
Took a little while to understand what was going on so a slower ramp up in complexity in the beginning would have been good.
Impressed with how much you got done in the 4 days! A shop AND a map screen! I didn’t manage to win unfortunately but did get pretty far with 2 planets, a cactus and a horseshoe - I wish I could have rerolled fuses in the shop to buy more green ones. Having to click on a fuse to see what it does was kind of annoying, maybe that should be visible on the fuses all the time?










