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Chybby

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A member registered Dec 02, 2020 · View creator page →

Creator of

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Oh, good to know I wasn’t just being dumb :) Thanks for replying - don’t worry I didn’t leave a rating

Pretty fun puzzle! I liked all the different mechanics and never felt confused about what I needed to do.

I think I cheated on the last puzzle, I pushed a 1 block onto the button, the block disappeared and the door still opened :)

This was great! I think you definitely succeeded in creating a great .io style game.

There were some times I didn’t want an upgrade but I think I was forced to pick one anyway so I got the enemy upgrade. I figured losing half of my resources to reroll was too big a cost.

Very atmospheric and spooky. I found a lot of men but no exit :(

Took a few tries to get to the final frog - so far away. What ended up working for me is just picking up a couple fly cards and flying over all the obstacles.

Not sure why the pick-ups are cards rather than something that better indicates what kind of power up they are. It was also pretty annoying to be going full speed then get bounced super far backwards when hitting something.

Simple but pretty fun. I got to 10 files when suddenly I had nothing to stamp so I got stuck and gave up.

The phone slam sound is so good - felt great to slam the phone down on Mark on the second play.

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Satisfyingly fast paced, but maybe a little too fast.

It really seemed like luck of the draw whether you get a level that is actually completable without losing fish (at least in the literal 1 second you get to think about it) which is a little unfair.

I kept confusing the timer with like a “here’s some time to look at the level before you start” timer because it was so short.

I very nearly ragequit after getting hit by the lava ball, but hitting esc made me discover the skins menu which gave me the strength to carry on.

Beautiful game! I liked the different resources you needed to balance.

A couple times my dagger never came back :(

Nicely drawn and I liked discovering what was on all the floors.

The 4 second music loop drove me crazy haha.

I liked the feeling of terror as the static rose while the goo spread.

I liked how simple the controls were - click on tree to cut down tree, click on empty space to build hut.

The ice getting hit by the cars made me laugh so much! Such a fun game with a lot of funny moments. I’m glad the ice stopped melting or I probably would have raged out before finishing!

Love the references on the posters.

The shopping cart really didn’t like being pushed and pushed me out of the level multiple times haha

That was beautiful, RIP Countdown.

We too made a game about the supermarket ;)

You get points for petting a cat in this game 10/10

Felt satisfying difficult!

My only complaint is I got confused a lot between which button was attacking and blocking, not sure why.

Great job on the art of the items and all the models!

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Good for them.

(Love the voice acting! And paying for upgrades by healing the dragon was pretty creative)

Cute art! Short and sweet.

You can win by just spamming all the buttons haha

I love all the art for the cutscenes! I liked organizing the evidence on the board, but some of the text was veeeeery small.

Didn’t seem to need the map for anything?

Solid game that rewards patience! Loving the art and the simplicity.

I liked how each floor could be completed in only a few steps if you wanted to.

First time I died to the final boss I wasn’t sure why. The danger tiles were easy to miss.

Pretty fun once I figured out how to make some money and got the balls flowing. I never once managed to pay a loan off - just took the hit to the hearts every time.

Love the commitment to the announcements haha

I almost missed the final stage as I didn’t realise I was looking for a key among all those computers.

So cute! The hopscotch was my fave level.

Yeah I really liked this. Felt really satisfying to be able to steal an enemy’s short cooldown for my own long one. I also liked that the counters had to be different which made a couple decisions more interesting during my playthrough.

Took a little while to understand what was going on so a slower ramp up in complexity in the beginning would have been good.

This was so good! Love all the different ways to make use of the dimensions. I love kitty but also hate him

Very cute character but damn this game’s hard. I think the movement could be really fun with some tweaking but I found myself grabbing onto ledges more often when I didn’t want to than when I did. Also two hearts is cruel :(

I can’t seem to look around or move

Love the community getting together for one big countdown!

Kinda wish there was more to do as an individual but it was still a very chill experience.

I’ve seen a lot of this idea this jam but this is a really good implementation of it. I like the retro graphics that make the state easy to understand.

I think there were a few too many levels. I did start getting a little bored around level 20.

Impressed with how much you got done in the 4 days! A shop AND a map screen! I didn’t manage to win unfortunately but did get pretty far with 2 planets, a cactus and a horseshoe - I wish I could have rerolled fuses in the shop to buy more green ones. Having to click on a fuse to see what it does was kind of annoying, maybe that should be visible on the fuses all the time?

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Puzzle game of the jam for me!

Easter egg get :3

That final level took quite a few attempts but the final boss was pretty cool to make up for it :D

Great game! The clock timer really put on a pressure in a good way. I wish everything was just a bit more zoomed in and compact.

Hammy (or Tammy??) popped :(

Got married to a boy hell ye. Now if only I could do that irl