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Playtime?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #921 | 3.909 | 3.909 |
| Overall | #1326 | 3.550 | 3.550 |
| Enjoyment | #1589 | 3.312 | 3.312 |
| Creativity | #2014 | 3.429 | 3.429 |
Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The core mechanic of our game involves expanding and shrinking the circle of light cast by your lantern, which can reveal more of the maze while risking waking up enemies. That element of scaling the player's field of vision up and down was how we chose to implement the "Built to Scale" theme.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits.
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Comments
Very smooth and well made game! It had me really tense -- that last level was a maze! (The clowns were drawn especially creepily)
Really great job
Really like the concept and the artwork is great too! I think it definitely has potential to be turned into a full game!
Interesting concept! We have tried a ton to come up with an idea regarding scale that gave a good risk/reward relationship, and this one fits great!
I liked the idea of the extra box to get the attention of the clowns, and how it takes longer to trigger. Great stuff!
Very good art! Cool idea! The clowns are super scary, doesn't help that I have clown phobia, I enjoyed the game nevertheless!
This was super creepy! I'd love it if you added a way to shrink the light so that you could sneak around the clowns.
A creative way of scaling, but I would like to see even more scaling elements. What if for each X-amount of time, the clowns will get bigger? What if you could also scale your player to fit certain areas etc. (If this is already a thing I'm sorry, I played 3-5 levels and decided it became a bit repetitive)
The concept is cool, and I did enjoy the levels I played, but there's some lack of extra crisp.
Wow, this is so cool!
Really loved the game. Nice art and the clowns were spooky.
I liked the game! The concept works well, and the mix of the beautiful (and terrifying) hand-drawn art and the intricate spatial audio makes for a very polished experience. Great work, that first clown really got me.
The scary clown had me in the first half. Scared me to depths! The levels are amazing and spooky, had to sneak all the way across to avoid the clown man. The art style is amazing. The UI cue is good and provides good info to the player! Levels are progressive and challenging. Well done! The last levels have so much scary elements in them! Once again the levels are so well done!! Enjoyed the game! Loved it!! Completed all the levels, fun challenging and lovely gameplay! Well crafted levels!
Nice and creepy ! Art is on point and good music and sounds really add to the experience. The only thing is that the lamp mechanic isn't used very much, you end up almost not using it at all
The graphics and sound are really polished :) I woke up literally every enemy in sight and spent the game running around like a headless chicken until I found a goal and hoped I could enter XD It was fun though I wish the objective was more clear :) It looks great though, good job!
I really liked this!! The clowns were faster to wake up than I thought, which gave me quite a fright on a few levels. A little detail I noticed which doesn't detract from gameplay is that once you die, in that window of time before the retry screen you can still expand your light, which is funny.
One little thing to consider is that after you die if there were too many clowns the volume is real high and it keeps going before the retry screen comes up.
Really creative game! I love the art style
Pretty good entry to horror games for those who don't play horror games.
A bit hard to not wake up the clowns since the light take a long time to shrink back.
Very good atmosphere and unique art. The concept is pretty interesting and holds a lot of potential. I see the connection to the "scale" part of the theme but the "built to" is a bit lacking. Well done!
Ooh, pretty cool concept! I love the idea of a toy-based horror game. The light mechanic had some potential, but I think it wasn't fully utilized. I wish the game had been focused a little more on stealth and less on simply outrunning the clowns, but that might be personal preference. Artwork is really nice and fitting the theme very well, but I think making the light source look a bit more like a lantern, i.e. making the light more orange-ish and maybe adding a tiny bit of jitter, might help to create an even more sinister atmosphere. Still, I quite enjoyed this and made my way to the very end :)
Cool art and style, I think the light mechanic could be tweaked a bit, it almost felt better to use first have a look around, die, then redo level with more knowledge
Great art! Clowns looked scary (and I don't like scary movies or something similar) but I enjoyed looking at them