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A jam submission

Bryzt Goes HomeView game page

Build micro wiring connections to affect macro movement and help Bryzt the tiny alien get home!
Submitted by Hank, Sean Wong, al_x_9 (@al_x_9_) — 4 hours, 17 minutes before the deadline
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Bryzt Goes Home's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1194.3194.319
Overall#2594.0364.036
Style#4994.1604.160
Enjoyment#8203.6303.630

Ranked from 119 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Build micro wiring connections to affect macro movement and help Bryzt the tiny alien get home! Take on challenges of various scales, at different scales, with scaling difficulty--from a child's bedroom all the way to deep space.

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for full credits!

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Comments

Viewing comments 86 to 81 of 86 · Next page · Last page
Submitted(+1)

The theme and art direction are second to none, ya'll should be proud! 

I hate to out myself, but I actually found the gameplay too challenging for me. I really enjoyed the base mechanic of connecting wires, but I found my reflexes weren't fast enough to connect wires in time. I fell off several cliffs and caused multiple pileups on the freeway D:


All that said, I loved the project. Ya'll did great!

Developer

Thank you so much for playing! Looking through all the other comments here, I’m wondering if it’s not the gameplay that’s too challenging but instead the way we made the wire connections happen that makes them too difficult and unintuitive. Thanks for the feedback, and hope you enjoyed the chaos!

Submitted(+1)

Very creative and great art. The first level can be pretty punishing and I couldn't really find a use for the constant one bar input. Felt like multiple games in one with a lot of potential!

(+1)

Super cute and fun game! Really polished gameplay and design. Would love it if there were a more expanded story after the jam is over!

(+1)

This was a pretty great playthrough. Fun graphics! Nice setup overall (needs a few tweaks on the controls though).

Developer

Thanks for playing! The controls definitely seem to be an issue for a lot of people playing; do you mind elaborating on what could have been done better? Always looking to improve.

Submitted(+1)

Super cute! Loved the comic panels, the car level's periodic beeper sometimes triggered twice when hooking it up with a wire, but other than that, great game!

Submitted(+1)

This is a very cool concept, but man, those controls are really difficult to work with. A bit of work on making that a little smoother would improve things a lot. Like, it shouldn't be too easy, but I think as-is it's just a little too hard and punishing.

Developer

Very fair feedback, and thanks for playing. Do you think that the unnecessary difficulty came from the visuals of the wires, the feel of the connection, or the logic of what connected when (or maybe a mix of all three)? Just trying to get a feel of what to improve on. Appreciate any extra feedback!

Submitted

Switching between various controls had some unintuitive progression for me. There were a lot of cases where I ended up with one half connected, but not the other, and I would accidentally connect the wrong command as I was trying to correct the error. Maybe a click and drag system would be easier to conceptualize, where the red/blue would be directly connected to the command. Then it's a single click-drag-release from either direction to connect one to the other. Maybe to combat the delay of the drag in disconnecting, you go with connecting and enabling as separate things. So you connect the wires, then you can switch the power node on/off? Dunno, just throwing out some ideas.

Viewing comments 86 to 81 of 86 · Next page · Last page