Oh this is cracking! I love a scenario that leans hard into “well just what does this magic mean”. Maps are real good too and give me excellent nostalgia for reading 3E dungeons as a nascent DM
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The Tower Between Worlds's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Usability: Practicality and playability at the game table. | #33 | 3.579 | 3.579 |
| Overall | #48 | 3.421 | 3.421 |
| Inspiration: Effective use of assigned "Weird Tales" cover elements. | #60 | 3.368 | 3.368 |
| Vibes: Overall atmosphere and feel of the supplement. | #62 | 3.316 | 3.316 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thank you! I try to be as sci-fi with my fantasy as possible, wringing out as much concept from a magic ability as I can. This also helps with following the design principle of, "Can I reuse something already here instead of adding something new?"
Really glad to hear you like the map style! What I really wanted to do was a hand-drawn isometric cutaway with exaggerated feature details, but there simply wasn't enough time with my schedule, so I fell back to a digital map in a simplified style. It was an experiment for me, but I agree it evokes early 2000s Dungeon magazine and the like. I think it is a good combination of illustrative detail and readability.
really ambitious, with a lot of content to impliment in 8 Pages, which i Think you executed on very Well. Might just be me, but kinda made me think of like a two-shot adventure version of The Adventure Zone versus Dracula.
It’s very impressive how much, and how well, everything came together on the page. Albeit, I feel the characterization of factions are maybe a bit lacking in detail.
Oh, and I love the title, super evocative
Thank you so much. Battling with the page count was a great exercise in brevity. I felt like I was trying to close the zipper on an over-packed suitcase.
I haven't encountered The Adventure Zone vs Dracula, but I am obsessed with Dracula, so maybe I should check it out!
I'm very interested to know which details you think would have been helpful for the factions.
I love that there's lockpick DCs and Bend Bars DCs at the cloning device! old skool
Yes! I'm a big fan of escape out of prison failure states for players, and bending bars feels very pulpy.
I felt it was important to include a prison in this adventure because of the fairies' poison ability. Potentially fighting multiple fairies, each of their attacks having a chance to put players to sleep for hours meant the game could just end with the entire party being put to sleep.


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