I enjoyed the track and the tempo changes. Maybe it needs abit of work in the mix to bring the drums more in the foreground. Cool 3d animation!
Play soundtrack
Below's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Credibility | #4 | 4.000 | 4.000 |
| Overall | #13 | 3.484 | 3.484 |
| Creativity | #14 | 3.632 | 3.632 |
| Sound quality | #18 | 3.421 | 3.421 |
| Impression | #20 | 3.211 | 3.211 |
| Composition | #22 | 3.158 | 3.158 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Streaming link
https://www.youtube.com/watch?v=f80Z3nf2X64
Track description | Creative process
For this submission, I had a few ideas in mind that I wanted to implement from the beginning:
I aimed to create a loop featuring an "Echo" motif followed by a funky continuation, which would highlight the cavernous characteristics of the music in the original soundtrack. The pattern was primarily composed in a major key, incorporating a bII chord. Although I considered using chords outside the key, like the Petrushka chord, I decided that the bII chord was the best option. It's already more common in Nintendo games and adds a certain jazzy groove to the piece.
Given that the original piece has a 10-second loop, I decided to introduce variations to the loop I composed, keeping in mind how the music would adapt to different in-game situations. For example, I used drums to signal dangerous situations or added a sound effect for when the level timer is running low, followed by a sped-up version of the piece. I also included the sound effect that plays when you finish the level. The placement of these sound effects mirrors how they would play in the game, essentially occurring abruptly. These decisions were made with the intention of using these sounds in an FMOD project, allowing for later implementation in another game project in Unity.
Finally, most of the sounds were created from scratch to give the piece a true 8-bit feel. Some sounds required a low-pass filter to reduce the amount of high frequencies.


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