The shotgun and the rifle didn't realy work and the game doesn't realy fit the theme but it's a nice game.
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The Longest Night's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #616 | 3.094 | 3.094 |
| Audio | #657 | 2.781 | 2.781 |
| Game Design | #721 | 2.781 | 2.781 |
| Overall | #795 | 2.651 | 2.651 |
| Fun | #845 | 2.469 | 2.469 |
| Innovation | #846 | 2.406 | 2.406 |
| Theme | #926 | 2.375 | 2.375 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Through the players' sense of urgency and crisis regarding the impending crisis
Did you write all the code and made all the assets from scratch?
NO
Comments
Interesting one, with cool camera angle. Though I had issue with shotgun not shooting(also no sound effect so maybe it glitched). Also some parts of buildings overlap the player and Ui.
Ambience of the game is nice
i love the concept of mixing 3d world with 2d top down shooter. It needs some polish one major area i would suggest is using the collider of ammo as a trigger so they wont block the bullets but all in all great game!
I think the game has potential, but i noticed some things that could be improved: the shotgun and the rifle don't seem to do any damage, the ui sometimes clips through the tall buildings, i wish there was some indication that you're damaging the enemies (like a sound, animation or health bar). Sometimes the character would be unable to walk or shoot and i'm not sure what the reason for that was. I do like the blend of 3d and 2d graphics and the music. I hope you keep improving the game after the jam!
Great atmosphere. I encountered a few bugs though. When a zombie walks into a building it simply disappears, HUD rendered behind buildings and sometimes I could not reload nor shoot my gun even though I had plenty of bullets.
I love the design however the zombies wouldnt die so I lost early
10/10 would get eaten by the invincible horde again
Good idea, game feels good to play. Some sort of objective instead of just surviving would have been cool, also the prep phase seems a bit long.
Small issue: The HUD is not always on top, i.e. it can be obstructed by the high buildings.
I like the art style but maybe its coz i am dumb but i cant seem to shoot and my character gets stuck when attacked
Lovely concept, but I have some issues with the camera - borders are cropped and full screen does not work:(
I loved the 2D design combined with the 3D buildings. The art was cool, and the soundtrack really helped me feel immersed. The only thing I missed was some responsiveness when damaging the zombies—maybe a blood effect or something. Anyway, good job!
I liked your mix of 3D and pixel art! I also liked the game more as the days passed. I struggled at first because I didn't know what to do, but I started to love it once I got into the night/day system. Well done!





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