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A jam submission

Storm ReaperView game page

Quick paced Hack n' Slash where the weather changes
Submitted by ADT — 17 hours, 36 minutes before the deadline
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Storm Reaper's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#3203.2693.269
Fun#3373.3213.321
Graphics#3733.5133.513
Theme#4053.2563.256
Overall#4073.2163.216
Game Design#5393.0513.051
Innovation#5462.8852.885

Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You change the weather from calm to storm and back by collecting an orb

Did you write all the code and made all the assets from scratch?
No, SFX , music, some icons and some small parts of code were not by me.

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Comments

Viewing comments 60 to 41 of 68 · Next page · Previous page · First page · Last page
Submitted(+1)

The bull enemy was truly distinctive, especially when it was pushing the spikes. It added a menacing touch that made me wonder why more platformers don’t use a mechanic like that. I really enjoyed it.

Developer

Thanks for playing!

Submitted(+1)

Fun little game, I think you could even go further with the movement because the jump feels really satisfying. Rewarding this would create a really interesting game.

On that note, check out Meathook Massacre too :)

Developer

Thanks for the feedback!

Submitted(+1)

Pretty fun although a bit tough once you get the bulls. Seems difficult or impossible to actually dodge them by jumping over. You may not have made the sound but it is well implemented. The wind on the storm mode is a bit crazy trying to go left but it does give you incentive to want to change back to day which you wouldn't really otherwise. I think all this really needs is a way to dodge or parry or use ranged attacks. The physics is fun in a goofy way. Great job as a solo dev.

Developer(+1)

Yeah, the jump was the intended way to dodge the bulls, which I guess didn't really work out cause I accidentally set the jump force a little too weak. Thanks for the feedback!

Submitted(+1)

You have some very fun monster designs and a fun idea. It's pretty brutal which is fine for a Hack N' Slash but I do have some criticisms. 

I don't like the weather mechanic, it seems to be too punishing if you don't wanna deal with storm weather (or just crappy control weather which is what it is) then you take damage and you have no way of healing throughout all 5 levels. At least none that I could find. This forces you into almost always staying in storm weather where the movement controls are very annoying.

I wouldn't hate it,  if you had to use it occasionally, maybe where Storms healed you and clear weather damaged you.

Developer(+1)

Yeah, I was rushing when I thought of the advantages and disadvantages of the weathers, and didn't have a lot of good ideas lol. Healing would be really nice for sure. And yeah, the wind in the storm was originally supposed to switch to the calm, but when calm is too punishing, you're kinda forced to stay with the annoying ig. Now that I think of it, healing every time a monster is defeated would be a nice mechanic, which I might add in a post jam build if I have the time to continue developing this project. Anyways, thanks for the feedback!

Submitted(+1)

BRUTAL EXPERIENCE (I simply got cooked). Still fun though. I think most of the difficulty comes from the jump not being enough to deal with most of the enemies. Still had fun though. Also don't really understand the point of storm and clear weather as in clear weather I lose so much hp. Great job overall!

Developer

Yeah, I kinda set the jump height a little too short, and as for the switching being not impactful part, the reason was that I was running out of time and was cramming, so the advantages and disadvantages I thought of for each weather just weren't the best lol.

Submitted(+1)

THE STRAT BOARD (for anybody who wants to get through this game):

 Slimes: don't worry about them try to get in close and hit them without stopping but if you see the animation run they damage even after death. They're great at damaging enemies if you can activate them from affar 

Trash Cans: get on their right side you can eaisly do that by running at them they won't have time as you are running with rain, Then just spam spacebar and run at them, they souldn't be able to hit you. If there is more there is a chance they can hit you if you're attacking them from the right and running at them but the risk is worth it. 

Bulls: For single bulls they are your friends just run at them swinging ignoring enemies and once against them you don't get damaged but run at exelent speed to kill the others without a problem. If you see groups aproach carefully and try not to push them into vision zones of others, if you agro more then one you shoud try to hit them while running away as if they slow down they seam to stop attacking, alternativly get caried to the closest wall as it will stop the other bulls from attacking you. 

Bull Towers and Castles: The final bosses for castles if you see bulls in line apply advice from the bull sections, as for the towers aproach carefully you should be able to agro just one bull and applying the same tactic of running away and hitting if able it will allow you to take them one at the time.

Postioning: Try to get back to the edges of the map at the end of the round it will minimise the chance of you getting stuck between bulls. Right wall is prefered as it allows you to better deal with trash cans and allows you to push the bulls less when they are charging in the attack. 

Weather: Get to the Storm as soon as possible it helps with trash cans and taking things slow helps you preserve health.

Developer

MALL MELEE IS BETTER THAN STORM REAPER 🔥

Submitted(+1)

The gameplay in this game is great! I wish the tutorial was integrated instead of in a menu, but either way, great job!

Developer

Would've done that if I got the time for sure, but the art took way too long lol. Anyways thanks for the feedback!

Submitted(+1)

I found the knock back on the enemies very funny. They IA was kinda strange tho, i spend some time just going against the wind looking for the last enemy. Maybe a smaller arena with some enemies spawning each time would feel better. Idk if it's just the jump/movement or the wave of enemies, but the game is way too hard lol. Even so it's quite fun and the art look very nice

Developer(+1)

Yeah, most of your feedback are really good points, and the game is waaaay too HARD for sure lol (especially the bulls)

Submitted(+1)

Love the movement!

Developer

Thanks!

Submitted(+1)

cool game, damn bulls are too strong, haha

Developer

Yeah, a lot of people complained about the bulls lol. Thanks for playing!

Submitted(+1)

I tried so hard and got so far But in the end, it doesn’t even matter I had to fall to lose it all But in the end, it doesn’t even matter

Ok now, but for real, the extended edition director’s cut review featuring Frame from the Devil May Cry series

I played the Windows version. Probably one of the two or three of them that did download the game. Of course it ran way better than the WebAssembly version… but you know, this is the single game that I spent the most time out of all, so far.

You made someone that doesn’t like arcade games, spend hours trying to beat it. Not only that… I figured out not only the controls, but also the key to progress in less than a minute.

I heard soooo many stories that the bulls were bad, but first round and I got to 3/5. And I did not know what the storm mode did (cause lol I did not read anything lmao), that I did not use the storm mode and got to 4/5. Low health, but did.

Then I got rekt by the RNGods. They debuffed me hard. I survived castles of bulls around me, because the controls were so easy, so tight, so well executed; that you made someone that fails at anything reflex-bound a damn good player. Probably can beat it if I spent more time.

I did get some small bugs, mainly blobs flipping below the floor. And then the collision started coming alive. I don’t know how or what or whatever you did, but it’s so damn well executed, that even the bugs were good.

Consistent design, consistent visuals, _a decently good choice of music and SFX. Recommend using a mechanical keyboard with linear switches, like an MX Red, to hammer that space bar like a cookie clicker.

…that’s the only thing that I find kind of dangerous about your game. It’s very susceptible to turbo controller/autofire keys. Won’t say why, but you need to make some conditional checks on the physics routine to account for these kinds of cheating scenarios. But it’s such minutia, such small polishing details, that tbh… I don’t care. It’s a game jam. I had fun.

take my 5/5. not a single regret. go play it. NOW

Developer(+1)

Thanks for this in-depth review lol. Honestly, I don't know what I did to make you so hooked on the game either xd. And getting to wave 4 on calm mode alone is a feat in and of itself. I don't even know how one could manage that (i can't, obviously). And well, I suppose the RNGods decided you were too good and doing too well, so they just slapped some Bull Towers and Castles in there to stop you lol. As for the cookie clicker exploit, I'll have to check on my code for sure. Anyways thanks for being a huge fan!

Submitted(+1)

Don't have to deal with this mess anymore 😪

Developer

Hehe

Submitted(+1)

Really fun hack n slash, hope to see more of this in future

Developer

Thanks for playing!

Submitted(+1)

Very cool

Developer

Thanks for playing!

Submitted(+1)

The art looks great, and nice animations too! However, some feedback on the gameplay: I don't really think the whole changing-from-calm-to-storm thing does much to how the player plays the game. I also noticed that the bull's hitbox is pretty small to hit, and the game could use some more juice in my opinion. But still this was a solid hack-and-slash and i hope the feedback helps!

Developer(+1)

Thanks for the feedback! Yeah, I was basically rushing when thinking about the advantages and disadvantages of the weathers, and I was really struggling lol. And, I would've definitely added more game juice if I had the time.

Submitted(+2)

The attacks felt weird and the control for attack is also on a weird key, would be better on left mouse imo. The attacks could also use more variety for skill expression because the way it is now is its just spamming space and looking at the new enemies. I didn't see much of an impact with the storm orb and some screen shake / vfx could give this some more impact. I like the animations of the enemies and the art though so great job on that. Thanks for submitting and I hope this feedback helps!

Developer(+1)

Thank for the feedback! Yeah, some people did say to put it on the mouse as well, and honestly i can see why. And originally I wanted to add more attacks (like an ultra, tornado attack for example) but I didn't had the time. About the game juice and feel, again, I thought about this but I didn't have the time lol. Thanks for appreciating the art,  I spent way too long on it (I suck at art), and it was probably one of the reasons I didn't have the time to implement the other features. Anyways thanks a lot for playing!

Submitted(+1)

I love the unique set of enemies, and the animations, especially the bull. Problems I had were that the trash can has a lot of health, and some strategies required to beat this game (such as bulls not damaging you when you're running into them) are not explained and most people wouldn't try to run head on into a bull without knowing of the trick prior. There were also times where enemies could spawn on top of you, or a bull would spawn in front of you and instantly charge, not giving you enough time to run away from it. I still enjoyed the game, but would love it a lot more if some of the rng issues got fixed!

Also, I hate you.

Developer

HEHE :var: 

Nuh uh, the trashcans are friendly bois, you were supposed to jump to dodge the bulls not walk into them, and the RNGods just don't like you and that's not my problem hehehehehehe

Submitted(+1)

I really like the art style and had a lot of fun with it, I wil add that the fighting felt a little bit weird, but I really enjoyed it!

Developer

Thanks for the feedback!

Submitted(+1)

i like it, though lacks the feel of i hit an enemy.

Developer

Yeah, if I had more time I would've definitely added more JUICE to the game lol. Thanks for playing!

Submitted(+1)

Really solid game. However the calm weather needed a bit of a buff cause I just stayed in storm as there isn't any healing in the game. However the wind does get annoying when dealing with the bulls. Great game.

Developer

Yeah, the idea with the wind is to get you out of the storm mode, and I should've added more advantages and disadvantages for the weathers tbh, but I was running out of time and didn't had a lot of time to think. But anyways thanks for the feedback!

Viewing comments 60 to 41 of 68 · Next page · Previous page · First page · Last page