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Woganog

186
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1
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11
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A member registered May 26, 2020 · View creator page →

Creator of

Recent community posts

This is really well-made! Level 9 was especially fun to solve, and I love how Level 1 ended lol. Great job!

THANK YOU for having an ingame tutorial instead of a wall of text! You were even teaching mechanics after the game ended lol. Great job!

Well, this really was a hero who had to kill monsters to earn more time before time runs out because someone thought that was a good idea...

After playing a bit and enjoying the vibe, I tried jumping into the depths below. Then I survived and saw a huge swarm of enemies raining down from above and it was actually the coolest thing ever so good job! (even if I was meant to die lol)

The sun and moon level is basically just bullying, but I did manage to beat it and I had a lot of fun!

I managed to phase through a wall at one point, but I had fun!

can't believe they put the thwomp from mario and the zombies from plants vs zombies in the same level

Cool idea, and I love that there's an Android build which I played! It would be nice if the playback could be sped up and maybe showed all of your past runs Super Meat Boy-style, but other than that it's great (except that I suck at not seeing)

I'm glad you pointed that out, actually! I'm only now realising that the game never tells you how far off you were from the correct score 😭 thanks for the feedback!

Down with Yummy Corp! As someone who also made a WarioWare game, it's great seeing other people's takes on it

Great game! I wish dodging bullets was a bit more lenient, but that doesn't really matter since they don't shoot often. I loved the narrative!

I couldn't do anything except watch when the patients started dying because I think the controls are bugged :( the vibes are great though and I love the models

That's actually the same strategy my playtester used after I published the game lol. Thanks for playing!

Really interesting endless game! If only I could stop getting squished under objects lol

So I may or may not have bombed the chickens immediately on purpose as soon as the game started

This game is so sad and I love it. 

I was really loving the coworker dialogue in this one! Genuinely made me laugh, good job.

I was extremely confused at first, but once I realised I had to wait for my turn before the wheels worked, it was really fun! It's so satisfying to land a perfect shot, I was getting addicted lol

Saw this game while scrolling on the submissions page and knew I just HAD to save the blorbos. Then the Deltarune freedom motif kicked in and I just KNEW I had to save those blorbos...

Really good puzzle game! I just wish I was smarter, the pushable blocks hurt my brain lol

Nice idea! It's very simple, but that's a good thing imo

This is probably the best idea I've seen so far! Really cool puzzle game.

You can open the TAB menu and have the ability cooldown tick down at normal speed, which is a slight oversight, but the game is still neat!

i'm dead, home skillet.. (this is a really great game, I just wish it didn't lag so hard on web)

metamorphosis could've been so cool...

Great idea! I like how it's not a normal countdown and you can choose when to progress to the next day

Nice game! Trying to find the best path to maximise button pressing is very fun

I didn't expect to regret answering No immediately, but it was really well executed! I had no choice but to play it all the way through after that lol

Great idea! Though I do wish the detection was a lot more lenient, it was still really interesting!

Cool game! It's fun to run through it both with and without the upgrades, though I do wish there was some way to defend against enemies if you can't fight back. Great job nonetheless!

yeah, unfortunately the web build hates level 2 :(

Nice to see an interpretation that doesn't involve numbers! It would be nice if there was some kind of progress bar for cleaning up the holy water, but other than that, good job!

Nice game! While I wish there was more variation with the gameplay, I did like how the level design got more and more complex.

Interesting idea! I just wish I could avoid moving my mouse too fast and knocking over the stack lol

I added the beeping at one heart just to annoy one of my playtesters tbh, I definitely should've toned it down to some simple visual reminder. Thanks!

Honestly, I did have more than enough time to add a healing item, but I decided to take the lazy way out and give your health back every level ¯\_(ツ)_/¯ you're definitely right though, I should've. Thanks!

It's 15 hits for the boss if you're curious. Also, yeah I should've added a HUD element with the shovel on it and a screen transition to avoid the getting hit issue. Thanks for the feedback!

I used Zelda as a disguise to hide my secret Deltarune inspiration and everyone saw through it 😭 ty

I died very quickly, but I was loving the atmosphere and the vibes!

I agree the enemy thing is quite unfair. Couldn't think of a good way to fix it before the jam ended. The theme comes in because the map is actually looping infinitely. If you keep walking in the same direction, you'll end up back where you started no matter what. The enemies are also cycle-based and the only way out is down by digging with the shovel. Audio complaint is valid, not everyone enjoys chiptune music. Thanks for the feedback!