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(+2)

great concept and artstyle, the game was nicely thought out, the problems i cought out were that the main characters hitbox was so big and it could get you killed easily, and enemies could spawn too close without any indicators so you could get damaged when you least expected it, and also it could have been better if there was a score system so you could have a reason to kill all of the monsters...but now that i think about it, that wouldnt fit nicely with the main character dealing with depression and as someone who has been depressed in his life, i can understand running away is so much easier than dealing with the problems until you find out that you have to deal with them so maybe lack of score tracking can actually work.
aside from all of that, i think the game also fits the theme pretty well and i had a good time playing it!