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The Destiny of Darkness's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1293 | 1.342 | 2.400 |
| Graphics | #1335 | 1.453 | 2.600 |
| Theme | #1356 | 1.342 | 2.400 |
| Fun | #1370 | 1.230 | 2.200 |
| Game Design | #1379 | 1.230 | 2.200 |
| Overall | #1382 | 1.286 | 2.300 |
| Innovation | #1405 | 1.118 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game works on the oposite way, showing who stressful are the situations for the player, because teh game starts hard, like that he aleardy was on the storm, getting more dark, weird and calm until everthing explode again in the last phase.The scenarios and the songs makes the atmosphere show that doesn't means that beacause it's calm, that it's a good thing.The time let the player pass for stressful situations, making the weird atmosphere capture the player.
Did you write all the code and made all the assets from scratch?
Yes, I made the entire code and all assets and sprites. But I just catch the music from phase 2 called "User calm" By behind the food. And I made the rest of the songs wich are present in the game


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