
I created this pub interior environment in Unreal Engine 5.7 in a little over a week. It is based on the Audley Public House, which is a traditional neighborhood pub, located in London.
It can be downloaded and played from my itch.io page: https://elijahthepaver.itch.io/pub-interior-environment-demo
I created a modular blockout in Unreal Engine 5.7 and then exported it out as an FBX to Blender, where I modeled and replaced all kit pieces with corresponding models. Then I moved the kit back into the Unreal project, where I re-tested the scale and made any necessary changes.
After that I started texturing everything in Blender, creating some materials in Material Maker and some others I got from AmbientCG. I then set up the Master Material in Unreal Engine and created multiple material instances, applying materials to the various assets. I used texture atlases where I could to keep material count low.

It was a fun project! Looking forward to making more of these.








