I really like the sense of balancing progression and survivability when maintaining yourself and your ship, but I felt like upgrading the player was meaningless compared to upgrading my ship, with it constantly taking damage from the swarm of aliens. Because of this, it felt baffling that there was no way of repairing the ship's health compared to restoring the player's health. Additionally, the interaction system seems to work with ontriggerenter events instead of general ontrigger events. This means that players can only interact with an object when entering the area and not just being in the area regardless. Lastly, the inputs from mining and attacking with LMB felt inconsistent, with some hits registering, and others phasing through.