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(+2)

Those puzzles definitely were tense to complete despite their simplicity when an eluding timer is upon oneself. 

I was pretty impressed by the model work you made for this game. with a shiny texture throughout to fit the sci-fi spaceship environment. I also like the work on the screens

The main things I found troubling were the doors, the miniature robots, the extra decorations on the shelves, and some of the text featured in the logs. The doors and miniature robots can often feature janky collisions with the player, especially when in a middle of a puzzle. The extra items on the shelves weren't ones I can collect, even though giant health kits definitely feel like things the player would collect for escaping the asteroid. The logs do provide some story with hints integrated in them, but not only are they not aligned properly, but they can sometimes be monotonous to skim through, probably because of the improper alignment.