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A jam submission

Dungeons & Deceit (Jam Version)View game page

You should have rolled for initiative faster...
Submitted by impstudio2024, Dávid Groniewsky, Glascade, JackleBox, Ikkiren, careware, tukierownik — 22 minutes, 39 seconds before the deadline
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Dungeons & Deceit (Jam Version)'s itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#3023.6453.645
Audio#3733.2043.204
Innovation#4073.0973.097
Game Design#4763.1403.140
Overall#4973.1083.108
Theme#6782.7962.796
Fun#7042.7632.763

Ranked from 93 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
After a certain number of moves, enemies storm the level and the player must find their way towards an exit.

Did you write all the code and made all the assets from scratch?
We used: PhantomCamera addon by Marcus Skov (MIT License) and TileBitTools by dandeliondino
Also, the coins present in the jam release are from the Brackeys' Godot platformer tutorial video, the asset is from the Four Seasons Platformer Sprites pack.

The rest of the code and assets were all done from scratch throughout the seven days of the jam. No AI tools were used in the process.

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Comments

Viewing comments 40 to 21 of 81 · Next page · Previous page · First page · Last page
Submitted (1 edit) (+3)

This seems like a really cool idea with lot of potential, good job!

Feedback:

I wish I could see enemies attack range, so I would know where not to move (this will really help to make your choices even more based on strategy and planning)

Also I found a bug on the end of the first level, when you are close to the stairs, you die for no reason (even if enemies are far away, seems like if something it's hitting you) Hope you can find out what it is!

Developer

Hi there!

Thanks for playing our game, and thanks for the feedback!

We intend to update the game after the rating period is over, so this feedback is super helpful in giving us an idea of what to tackle next. I'll be sure to bring up the attack range concept with the team as other reviewers have requested the same feature. We also have some known issues that we are tracking, so thanks again for taking the time to let us know.

Cheers!

Submitted(+3)

well made strategy game with dungeons, great gameplay, it was a little hard for me but it was fun,

there is a funny voice when you die :D

Here is mine if someone wants to try:

https://abdullahsevin.itch.io/allican

Developer(+1)

Heyo ~!

Glad to hear that you enjoyed the game and the special sound effects :D

I will be sure to check your game out now!

Cheers!

Submitted(+3)

good idea, beautiful graphic, but need more feedback from enemies - where are they hitting?

Developer

Hi there!

Thanks for playing our game and leaving a review! I can see how it would be difficult to tell where the enemies are hitting during the combat; this is definitely something we will think about in future updates once the rating period is over :)

Cheers!

Submitted(+2)

Cool idea, but I thing arenecessary some more sound feedbacks!

Developer(+1)

Thanks for playing our game and for leaving a review! Sound effects were definitely something we wanted to fit into the jam, but unfortunately we didn't get them in on time. 

Cheers!

Submitted(+1)

Hello there! i liked the game and the consept of the movement and combat, but i kept dying to something wich i could not explain or see why? love the art and music!

Developer

Thanks for the feedback! There are some known issues that we've picked up, and we intend to fix them and add some features once the rating period for the jam is over, so be on the lookout for that :)

Cheers, and thanks for playing!

Submitted(+3)

It may just be me, but I was having a very hard time understanding the mechanics and dynamics this game is supposed to have. I did recognize that every time I moved, the enemies all move, too, and I also did recognize the ranges and areas each weapon covers. 

However, there was no feedback on hitting the enemies until they were dead. This made the attack trades I made every time feel unsatisfying and made the moments when I did attack safely unclear to see. It also doesn't help that enemy types seem to vary in health. One goblin may have a single hit point, while another seems to have 3.

I can definitely see this as a tried-and-true gameplay loop, and I'm certain that some games pulled it off well, but this attempt unfortunately didn't do this idea justice.

Developer

Thanks for taking the time to review our game! I appreciate your candid review and can see your points about the combat and movement systems not being as intuitive as they could be. We do intend to update the game with a better polish once the rating period for the jam is over, so hopefully it will be a more enjoyable experience for you then!

Cheers!

Submitted(+2)

To be honest, it was really hard to play this game. I played some games with similar mechanics but it is hard to understand what to do and when to do when explanations are not enough. However, I liked the idea and your courage to create something different than most of the jam games. Your game design and mechanics are unique and I liked it!

I saw you are still working on the game and I appreciate it. I would love to try your game again (it can be after the Jam no worries) if you are planning to add a more descriptive guide.

Developer (1 edit) (+2)

It will most definitely be after the jam, to keep the spirit of the competition we will not be updating the entry in any way until then (except for maybe adding other builds like Linux and Web, so more people are able to play it). So keep an eye out for that in the coming weeks 👀 

Submitted(+2)

The music was solid!

Submitted(+2)

Pretty cool concept, the art is good but the movement is a bit slow in my opinion overall great game though :)

(+2)

Nice game, bro!!

Submitted(+2)

I like the artstyle and the music!

Submitted(+1)

Nice dungeon maps.  I really liked the enemy designs.  It's a good Roguelike.

Recommendations:

- Allow for continuous movement, so player keeps moving when holding down movement keys.

- Align map tiles with movement and weapon hit detection.

- Only open the exit when enemies have been killed, otherwise it's too easy to make a run for it.

- Fog of war.  This makes players explore the dungeon instead of quickly getting to the exit.

- Tell players which level they're on.  Just a number would work.

- Music is nice, but might not fit a dungeon setting.

- Add some animations.

- Not sure why there were so many weapons around.  I didn't seem to run out of ammo.

- Show how much gold the player has accumulated.

Developer(+3)

Hey, thanks for the nice comment! Most of the recommendations we unfortunately weren't able to implement because of the time limit, but were already planned. The continuous movement will come as soon as the rating ends, make sure to keep an eye out for that. We are also refining the maps. As for only opening the exit once enemies have been killed: that would not really fit our idea of the Game Master getting angry and releasing an endless horde of them. But maybe we will implement a scoring system and only open the exit once the player has reached a certain goal. Anyways thanks for playing and the suggestions!

Submitted(+2)

This was a fun game! All the artwork and audio is appreciated. I like the simplicity of the mechanics, it's easy to understand.

Submitted(+2)

This one reminds me of Desktop Dungeons! You usually need to think about your moves before committing to them. Though I've found that outrunning your enemies is often the most effective method. Also, some of the exits were too close to my spawn, are they randomized? I was able to finish the game rather quickly because of that. But I definitely had fun playing this!

Overall, great entry. Cheers!

Submitted(+2)

Thanks for posting in the thread! I had a good time with this one. I really like gameplay the most, I thought the combat was very fresh. Great submission!

Submitted(+2)

Tried it, I liked the way you need to calculate your moves to not get killed by the tons of monsters spawning!

(+2)

Astounding grpahics, Already tried, I really love it. Now it's ur turn to Try & Rate us. Thank u

Developer(+1)

Did it already too!

Submitted(+2)

I need to learn how you did the screen animations in Godot, it really adds that next level to a games look and feel. Its probably something simple and Im over thinking it. 


Anyways nice game, the art is really well done. I found myself wanting to do a pacifist run haha.

Submitted(+2)

I really liked the art and atmosphere! The music seemed a bit too cheerful for the vibe but it was good. Personally I found it confusing to attack enemies and I eventually realized to just run away from them but overall it was a unique experience!

Viewing comments 40 to 21 of 81 · Next page · Previous page · First page · Last page