This is a sick game! Combining Tetris with an auto battler is a wild idea but it worked very well. It was cool to see the physics of the different blocks and their reactions to gravity/collisions. The timer for block placing felt nicely tuned to give the player enough time to prep but also short enough to feel the pressure of the incoming storm. The SFX are very well incorporated and add a lot of juice to the game. The jumping enemy was a great addition and the way it could skip over some low building blocks was super neat. My biggest critique is that spam clicking towers on the left and right of the player seems to be the easiest/best way to win and got a bit repetitive after a while (I made it to wave 7 before calling it quits). I'm not sure the best way to remedy this but some mechanics to encourage the player to be more thoughtful with their building strategy might be nice. Overall, I think this is an excellent entry with probably the most innovative concept I have seen so far and plenty of juice and just fun in general, great job!!