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A jam submission

ParasiteView game page

game jam game
Submitted by SpartanElias — 14 hours, 49 minutes before the deadline
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Parasite's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#7112.7412.741
Fun#7432.7042.704
Game Design#8562.5192.519
Overall#9372.3582.358
Graphics#9582.4072.407
Innovation#9632.1852.185
Audio#11831.5931.593

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
investagation till something horriable found

Did you write all the code and made all the assets from scratch?
all assets where made by me but the player. player movement code and shoot code was followed along the brackeys 2D game tutorials

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted

Great Efforts...

Submitted

Your game was fun and to make the player feel the unique athmosphere of the game is already a lot of work and thoughts. Congratulations! I want to see what games you can do in the future :)

Submitted

Good job on participating in a game jam as a newbie!

About the game: Some sound / music goes a long way, the graphics can obviously be improved. Gameplay is relatively slow. As a rule of thumb: Make the game twice and fast and try how it feels.

Submitted

I liked your game. Well done for making it in just a week as a new developer! Good job!

Submitted

Congrats on such a well built game for being so new, I was no where near as good as this when I first started. I also appreciate the Metroid inspiration :)

For some pointers, I think adding a sound track helps make games feel more atmospheric. For me, I had 0 time when considering music, so I just used Freesound.org for basic sound effects and background tracks, you can search for a lot on there. Adding audio to Unity is incredibly quick and easy too, you could do it in 10 minutes tbh.

Do you happen to be using forces for your player's movement? The player feels a bit floaty and quite slow in general. You can remedy this by having the RigidBody2D of your player gravityScale change depending on if your upwards velocity is positive or negative. This makes jumps feel way better to use in my opinion. And also just increase the horizontal move speed a bit.

For one last thing, I think it would be better if the mini platforms were semi solid, so you could jump upwards through them, but won't fall down. For my game, I did this easily by making a box (with rigidbody (set to kinematic) and box collider), and putting a "Platform Effector 2D" onto it. Select the "use one way" box, and it should work!

Overall, great job!

Developer

Thank you for the feed back i defenitly rushed the game. it was around 11pm when i finished and i was worried sound would be so difficult to add that i just scrappped it, definetly will try the free sound thing

Viewing comments 25 to 21 of 25 · Next page · Last page