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Dethrown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #4 | 4.154 | 4.154 |
| Overall | #5 | 4.165 | 4.165 |
| Audio | #6 | 4.359 | 4.359 |
| Graphics | #6 | 4.513 | 4.513 |
| Theme | #6 | 4.590 | 4.590 |
| Accessibility | #11 | 3.615 | 3.615 |
| Controls | #13 | 3.897 | 3.897 |
| Originality | #21 | 4.026 | 4.026 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3 stable
Wildcards Used
N/A
Game Description
Reach the top of the tower to boot royalty out of it and claim it for yourself!
How does your game tie into the theme?
You're an orc scaling a medieval fantasy tower in pursuit of the crown
Source(s)
N/A
Discord Username(s)
gammagoat, kaishido
Participation Level (GWJ Only)
20
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Comments
Very cool and consistent style greets a player upon entering Dethrown. The arcade-ish gameplay is simple and enchants a '90s kid with its 16-bit Super Nintendo-style graphics. Art, animations, and UI: gorgeous.
Very fun and funny ideas all around; wasn't initially sure what to do with the hanging damsels, but once I found out you're doing them a "benefit" by freeing them, chuckles were to be had.
Mechanically very sound; wish there was an ability to leap ahead as the kicking function paused the upward climb enough that I hit the bottom deathzone a couple of times.
But a very complete package, Dethrown, and perhaps the most polished entry I've played this jam. Awesome!
Very fun game.
Really like the scroller brawler take on the theme.
The graphics/music/sound were very nice and pulled me right in.
The game was well polished and the different stages were fresh.
The third stage I felt was actually easier with the wizards not shooting down but overall it was well balanced and a lot of fun.
Minor complaint: the kicking control at times felt unresponsive maybe a keyboard issues?
Thanks for submitting - really good one.
Thanks for playing! We've figured out what the kicking issue was...awaiting at the wrong time haha. We're gonna upload some fixes later this week. Glad you enjoyed it!
Loved this. Super polished pixel art and a real quick fun arcade-style gameplay loop with a nice little sense of humour. Incredibly complete little game for a week-long jam.
Thanks for playing
Great classical vibes! The game feels complete and wholesome. I wouldn’t be surprised to see it played somewhere on a game console. The gameplay felt captivating because of two things: it’s challenging, and it exploits the its-good-to-be-bad-exploit. At the same time, to my taste, it’s too unforgiving to your mistakes. It’s perfectly fine for the classical game, but not my best pref.
Superb pixels and sounds! Great music and animation, too. Love kicking barrels into wizards. Love kicking princesses. Love kicking the king :D
Harsh that you just get game over when you run off the screen, I was expecting to just lose a life and get pushed upward. I hate that the wizards still shoot even if you kick them as soon as they appear. I noticed your score resets between levels, and stage 2 has a weird visual bug where it looks like there's two towers on top of each other for a second? Other than those gripes, everything was excellent.
Stage 2 is hard! Those yellow wizards, man. Never got past it in many attempts.
Kick ass game!
Thanks for playing! I'll definitely fix that visual bug and the wizards shooting after being kicked once the review period is over. As for the scoring, each stage is scored individually (there are 3) but if you make it to the end you get a grand total. We definitely made the game a bit on the hard side 😅
I love the absurdity and humor in this game, alongside the arcade-style gameplay!
Glad you enjoyed it!
Great damsel-kicking fun!
Big Neo-Geo MVS/ 16-bit Arcade vibes. Great art and style! Awesome!