I might be looking for a composer if I don't decide to write it myself. Oddly enough, I'm also a saxophone player!
gammagoat
Creator of
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I love this sort of technical discussion. My team and I talked about this very issue in a concept we were working on a few months back. Though we scrapped the idea, we realized that it might not be immediately obvious to devs looking to create seed-based games that every random system needs its own sort of seed created the same way every time, and it's awesome that you're discussing it! We were going to go with the alternate solution you though of though, creating one for each RNG system when the main RNG is initialized. But, yours seems much easier to scale as new systems are added, so I'll keep that in the back of my mind next time the issue comes up!
Cute game! The art was simple, cohesive, and charming! Difficulty ramped up pretty quickly by year 4, but I'm not an RTS player so it's a skill issue I think. Awesome job!
The dialog advancing sound reminded me of something else, and I was a bit confused when I heard it. I won't clarify here, but those that know will understand haha. That's not to say it was bad, just....familiar haha.
















