Play Cat up
Cat up's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #134 | 3.773 | 3.773 |
| Graphics | #151 | 3.970 | 3.970 |
| Innovation | #156 | 3.485 | 3.485 |
| Audio | #161 | 3.515 | 3.515 |
| Overall | #220 | 3.452 | 3.452 |
| Game Design | #522 | 3.076 | 3.076 |
| Fun | #622 | 2.894 | 2.894 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Yes, the game perfectly aligns with the theme. It will feature two distinct phases: a calm period and a storm phase.
Did you write all the code and made all the assets from scratch?
Yes, we wrote all the code ourselves. We created some of the game's assets, while others were purchased from itch.io.
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Comments
very nice game! I really like the graphics!
very nice game! the cat was adorable but the dumb lil goof just decided to peace out and jump off a stack of fridges and die. whatever tho, i loved the game. nicely done! :D
This is such a cute, fun game! Even if my cat keeps getting wet, it is really fun!
Decent physics-based stacking game. Game was too difficult though; the tutorial didn't explain how to move the cat up (you had to drag him...for some reason). Also the storm phase was WAY too difficult; my cat died on the 2nd storm phase.
Funny idea, great art and fits the theme well.
It's seems way too hard though, even when I had some sort of tower the cat would just jump off, wind might destroy it completely, etc etc. Maybe have it start a bit more chill and be less random overall could make it more enjoyable.
In terms of the package itself, it’s a very consistent game. Amazingly adorable graphics, an incredibly adorable main character, and a game that on its cover is just engaging in a way that it sells itself.
but
The physics. The balancing. It’s, indeed, challenging like a cat avoiding water. It takes an unbelievably gigantic amount of effort to coordinate yourself to make it out of the first wave alive. It’s the weightlessness of some objects, it’s the lack of friction; some objects behaved like they were on space.
I did try several times because I was digging the vibe a lot… but then it turned into just frustration. But it’s just a matter of tweaking values, playtesting, rinse and repeat, and there you go. Issue solved.
You have huge engagement potential, huuuge gameplay potential, it’s just behind some values for the rigid bodies and the gravity value.
The strategy of using a cat is genius. Genius marketing.
The art is very nice, and I like the concept. but I think the physics are a little unbalanced, and it is too complicated to advance in the game. I think that with a little more work on the mechanics and physics there could be a very good result. Still, it is a good job, with a very nice artistic part. :D
a nice take on the theme! Love the sound and visuals!
Really interesting concept! I like that the cat moves on its own, making it harder to build around it, and then also having to build upwards from the flood. The wind was a good mechanic too.
Nicely done :)
Impressive game, I really like your take on the theme. I think it could start a little easier, it is often hard to deal with the wind with so few items.
Good graphics, sfx, and idea. The gameplay is really challenging and fun. The only thing that is kind of annoying is when the cat jumps of my tower. Really nice game nonetheless!