The horror of only ever being asked about the number of colors allowed, despite that being very directly addressed in the jam rules.
If Discord existed in the GameBoy era, this would absolutely pass as an in-era parody of GameBoy games, instead of a parody of moderating the jam (and retrospective parody of GB games). Though I suppose replacing Discord with IRC would accomplish most of that. But I digress.
The game is well-crafted, actually managed to get Unity to behave and output 4 colors, and has a catchy soundtrack. The only question that seems to come up is the colors one, but considering the number of jam entries I've spotted that got tripped up by their engine in the color or resolution departments, I think I understand why its so common here.
Play the experience
GBJAM Moderator Simulator's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Soundtrack/SFX | #28 | 4.159 | 4.159 |
| Graphics | #124 | 3.870 | 3.870 |
| Overall | #176 | 3.348 | 3.348 |
| Gameboy Soul | #181 | 3.478 | 3.478 |
| Gameplay | #220 | 2.768 | 2.768 |
| Interpretation of the Secondary Theme | #336 | 2.464 | 2.464 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
It's about the spoooOOOOOooooky topic of moderating this jam






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