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(+1)

Im having a hard time seeing how the game uses the theme. Controls were never explained and thus took a while to find and understand.

The game does look very nice. If I understand correctly, this is a port from your main project. honestly the gameplay may be a little too simple, I never had to avoid anything and only really pressed the go button and upshifit.

(1 edit) (+1)

Thanks Robots for the review and the compliment of thinking we just ported it :) I will add a section on the controls but it is basic driving controls. It is not a port of anything the only items that existed before the Jam were 2 car models and a tyre mesh builder. All the code, ui,  models and the game was created during the Jam :) The levels start simple to ease the player in, in the later levels the tracks get harder to drive and you have to judge your speed and jumps. In the final version you can swap lanes etc.

The game is our take on the Hillclimb genre which is just a simple drive in a straight line we just wanted to make it more interesting to look at.

The theme part is the car gets more and more damaged as you progress but will keep running, doesnt die on you. You will be able to repair and tune the car as you play to keep it alive. As the car gets more and more damaged more and more parts fall off etc.

(+1)

Added an image above outlining the basic controls. Mouse will also work for the UI and if no game pad you can drive with the cursor keys as well.