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Skeleton Key (GBJAM 12)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #112 | 3.345 | 3.345 |
| Graphics | #232 | 3.241 | 3.241 |
| Overall | #249 | 2.952 | 2.952 |
| Soundtrack/SFX | #253 | 2.552 | 2.552 |
| Gameboy Soul | #254 | 3.103 | 3.103 |
| Interpretation of the Secondary Theme | #330 | 2.517 | 2.517 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
You are a skeleton key. Skeletons are spooky, right?
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Comments
Super simple and elegant gameplay loop! And nicely executed too!
A solid tiny puzzle game. I think you did a great job of using the limited color palette. It would have been nice to be able to use the 'd-pad' (arrow keys) to move back and fix mistakes within the time limit.
I wasn't expecting to play a lockpicking puzzle game in this jam. Neat concept. In the best way possible, this reminds me of educational PC games from the late 90s/early 00s for pre-k and kindergarteners, in which they had to match shapes and sequences. If you cutesied-up the artwork and took away the timer, that's essentially what you would have. Great job with this.