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Nightfall Extraction's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Horror | #64 | 3.375 | 3.375 |
| Sound Design | #96 | 3.375 | 3.375 |
| Story | #112 | 3.062 | 3.062 |
| Enjoyment (Best Game) | #128 | 3.188 | 3.188 |
| Aesthetics | #167 | 3.500 | 3.500 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
Which engine did you use to create this game?
Unity
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Comments
I think you've nailed this as a team which is awesome. Lots to like: comic book style intro sequence setting up a tense narrative, open-world objectives and voice acting! Really reflects a focused design approach. I think a map or compass could help those directed objectives. Otherwise this game really does have everything!
Thanks for submitting Nightfall Extraction to the jam!
Voice acting and the small comic to establish the story were great! I also liked the pixellated style and how you couldn't use the flashlight at the same time with weapons. Very fun horror experience!
the graphics, voice acting and art style is really enjoyable! the thing I recommend tho, add a objective system to make it easier for player to know what is the objective. Also maybe an ammo indicator. Other than that its fine! nice job
The graphics and art style is great, love the retro style! Unfortunately, I found it difficult to understand what my next goal was on each event. The voice acting is really cool, as well as the music.
I did get into a bug, I got into the car and then accidentally drove uphill, got stuck there and couldn't leave, so I pressed "Restart" but the game restarted me still in the car.
Really GOOD GAME! I love the type of ps1 graphics! but I really can't see where I'm going
Thanks! Press F to toggle flashlight!
oh really! Ok
the little comic at the start was nice for establishing the setting! it didn't really feel like anything happened though, i just sort of walked around in what felt like a circle and then got in the car and had a nice drive to the end of the game. i noticed other people mentioned a gun, i just walked past the zombies since they didn't pose any sort of threat. the environment was nice though, i liked the blue stuff in the distance at the start that acted as a landmark, it helped me to not get lost. it felt complete, so good job on this!
Nice, stylized game. Love the retro style, everything looks nicely put together and the low poly art gives it a nice touch.
The invisible zombies gave me a jump scare haha
All comic style cutscenes were really cool, gave lots of personality to the game.
One minor thing: as english is not my native language, I missed some little reminder of the mission, as I had to memorize them to not forget :D
Short and sweet! The gunplay is a bit lacking in feedback, and the sound fx can be a little repetitive, but the voice acting was welcome and pleasingly cheesy, the actual gameplay loop was satisfying, and the ending made for a good time. Overall, I think what really shines here is the aesthetics, which are absolutely on point. With some further polishing, this is gonna be a true gem of a little horror experience. I also quite liked the invisible zombies, which add an element of unpredictability and stress to the game that it otherwise would be sorely lacking. I did not find any of the other weapons, and didn't realize I had a pistol until I was wandering around after activating the radio tower, and as another said, I really liked not being able to dual-wield the flashlight and a gun. It gave me nice flashbacks to Doom 3, but with less value on the flashlight, which helped a lot with keeping things feeling stressful and tense. This was quite an accomplishment within a week.
-Hadal
I did want the crosshair to be turned off to give the player a challenge when I designed the game, but I'll consider adding a crosshair toggle for an update after the jam. Thanks for your feedback!