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Hangarter

341
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A member registered Mar 01, 2017 · View creator page →

Creator of

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Thank a lot for playing it! 

The jam version sadly has a big that the spirit never shows, you would throw the lantern on it to open the other sections. 

So the house is an asset pack but needed a lot of optimisation as the way it was it wouldn't go above 40 fps. Had to fix lots of things in it. 

Also, to look good like this, I used the Adaptive Probes instead of baked lighting. 

Wasted a lot of time in that :(

Rated!

Here is mine: Rate Paranormal by Hangarter for SCREAM JAM 2026 - itch.io

Both games had nice sound track.

I didn't notice special effects in special, but I like the music!

Here is mine: Rate Paranormal by Hangarter for SCREAM JAM 2026 - itch.io

Here is mine, rated!

Rate Paranormal by Hangarter for SCREAM JAM 2026 - itch.io

I have just voted for your game!

here is mine: Rate Paranormal by Hangarter for SCREAM JAM 2026 - itch.io

Just finished your game. Very cool you managed to pull off this full story in one week.

Controls are nice, sound design too.

A tiny bit heavy on the text side of things but overall great game :)

You're totally right! We'll do it tonight!

Yes of course, I had a lot of work this week but tonight we're updating the game profile

I used unity, we delivered last minute :/

This shader works only on windows at the moment

thank you so much! Really happy you had fun 😁 

Thank you for your insightful feedback! 

What was the issue with the shader from distance? 

I'm glad you had fun with our game :)

The weapons was a tricky part as the fps mechanic was done from scratch, some bugs I just couldn't get rid of, sorry about that!

Definitely keeping the floating text as my trump card :D

hey man than you for the review!

That was the last puzzle ;)

Rated!

You got great aesthetics in your game, I liked it quite a bit!

The animations feel just a little clunky, a bit charming, with a bit of polish you have a great platformer :)

Voted! Nice little game!

The visuals are really polished! I really liked it!

There was something addicting about throwing 10 bowling balls at the same time haha

I think I missed the scores you usually have in a bowling game, but apart of that, great work!

Your link doesn't work...

I see what you mean!

Perhaps the thinking process behind the game design caused this that you're explaining. Last year, my entry performed well in art but not much in the fun experience of the game, so I focused on the main mechanics first this year to try to improve my game design (which was developing 3 well defined puzzles).

Then, I thought that once the core game loop was done (enter level - do puzzle - exit opens) I started to think how to enrich the experience with fps elements, so the player would have some fun during his journey towards the puzzle.

Since I draw ideas from doom eternal and deathloop focusing on making it work in isolation, it resulted in the fps elements and art being developed separated from the puzzle ideas and I never thought about integrating them together. At all times, the fps, art and sound elements were enriching the experience around the core loop (at least in my head).

Now that you mentioned and I think of it, indeed even doom eternal connects the dots making you shoot buttons instead of pressing them (per example), it's really interesting to look at this from this perspective you suggested!

I cannot wait to see the result of this jam this year, the team approach was different and I want to see how much people liked the game, what it lacks and if it could turn into a commercial project!

Thank you for the very insightful feedback! 

What do you mean that the fps and puzzle mechanics  solving are disjoint?

Thank you!

Really creative entry! Congrats!

Really fun little game. Gives me overcooked vibes!

Great animation and art!

They are inside the rooms, check all walls ;)

Bro that was the funniest comment lol

The graphics of your game are nice, well done doing a nice setup for the game visually!

I got a bug where the door I tried to open, after I interacted with it, wouldn't open.

Also you might want to keep an eye in the download size, as it might mean too many heavy assets were used ;)

Keep it up!

Left a review!

this was really creative!

Gets you to think out of the box xD

There was a bug I felt out of the arena when grabbing a bottle otherwise, great game!

Rated!

Simple graphics and you got some core mechanic in place, keep up!

Reviewed!

hey really nice to have mini games inside a game, well done!

Got a few jump scares too xD

Bro something wrong with your page: 

Left a review!

Nice mechanic you got there!

I missed a little bit more action :)

Keep on the good work!

Ah I see, maybe still a performance issue.

Build before this one I tried to use a compute shader for occlusion culling, which must be deactivated now...

Perhaps it's not compatible with a graphic card that's not a gpu like nvidia or amd with the compute shader activated. 

I hope it works now! 

This looks like level 2 right? I checked the build and it displays fine the level for me. What PC do you have? 

Also, some players reported performance issues and recently I uploaded a new version fixing that. Perhaps you don't have the fixed version?

Rated! :)

Not bad for a first game, well done :)

Maybe less lens effect next time! Keep on!