I really appreciate when jams put a submission box to explain how your game fits the theme, because as soon as I saw your game I thought, "That has nothing to do with the theme." Then I read your description and that is such a fantastic out-of-the-box interpretation and you pulled it off perfectly. This seems like such a great way to expand on the drawing games like fruit ninja, etc. It was quite fun having to balance speed and accuracy, all while paying attention to my position. Fantastic job!
Play Dollipop Chainsaw
Dollipop Chainsaw's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #1 | 4.091 | 4.091 |
| Enjoyment | #4 | 3.727 | 3.727 |
| Overall | #4 | 3.636 | 3.636 |
| Presentation | #6 | 3.727 | 3.727 |
| Use of the Limitation | #14 | 3.000 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
3 on the main team and 2 for additional assets - Gabriel Denivelle : https://halchimer.itch.io/ - Graph /Prog - - Guilhem Le saint Marquet : https://guilhem-le-saint-marquet.itch.io/ - Prog / LD - - Fabien "Ren" Meriais : https://ren-sunshine-boy.itch.io/ - GD / Prog / UI - - Baptiste Blanc : /profile/blanc-game - SFX and music - -Kelenn Le Gallic - additional assets-
Software used
Asprite and Unity
Use of the limitation
Clean gave us the idea of making gameplay around clean cuts to put enemies in pieces
Cookies eaten
6-7 pizzas 8-9 coffees per person







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