Really nice! I loved the quality of the environment, and it runs super smooth even on the browser. A different mechanic, well done!
Play game
Swipe to Unlock Fall's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Cozy Fall Vibes | #6 | 4.212 | 4.212 |
| Fun | #11 | 3.515 | 3.515 |
| Overall | #11 | 3.778 | 3.778 |
| Presentation | #22 | 3.606 | 3.606 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I love the mechanic! Really unqiue, I haven't played something like this before. And it fit with the theme perfectly. Great cozy vibes.
Super cute and really nice game mechanic! Took me a minute to understand what i was meant to do. Also the sound effect slider kept resetting and the sound of painting over the trees was suuper loud. Gave me a good jump scare the first time it happened :D Still really nice game ^^ Well done
Really nice concept. The screenshot helped a lot to understand the game. After that was so simple and enjoyable to play. Actually the game has a unique strategy. Kinda forces you to rotate and change scenery to be able to reach specific trees and plants. I love it. It was really cozy to play. Great Job!
This was a really unique and cute concept. I really struggle to understand what the instructions were telling me to do and when I fianlly understood what I was suppose to do I seem to struggle getting the mechincs to work. Other then the rotate and look around controls which worked fantasticslly. I did however really love the art it was very well done.
Truly creative idea for a game, and i suppose a bit tricky mechanic manipulations were needed to implement it. Although, the sound and music not so perfect and fitting (imho, not gonna tell for everybody), but all in all great job!
I played all the levels, nice cozy game I liked it a lot. Controls are very intuitive and easy, and I did not notice any major bugs.
Took me a while to get it but I love the concept! Super creative implementation! The scenery is beautiful and the puzzle is very satisfying to solve! This game was stunning and was both innovative and well executed! I think the only change I might suggest would be to add a hidden image or animation reveal when the level is completed so there’s more of a pay off to make the game even more satisfying. Overall a lovely concept! Incredible work!
Nice game concept. It is very pleasant to paint over the leaves :>
I really love idea, and how it look. U should develop this further <3
Love this original concept and the gameplay was fun ;)
Would enjoy some more levels !
Really enjoyed the game! The leaf painting mechanic is very entertaining, perfectly nailed the balance between the simplicity, coziness, and trickiness of some parts of the puzzle. Also fun to see the reverse idea of our own game, but instead of transitioning to summer, it's the opposite, lol
This is really a cool game and gameplay solution. At first, I couldn't figure out what to do for a minute, but once I understood, I had a lot of fun coloring all the trees.
Amazing game with really unique gameplay! The art, sound and music were also great, good job! Only feedback I have is that I (slightly red/green colorblind) had some difficulty differentiating between the orange and the lighter green leaves.
Loved the game. Such a different concept, never played a game like that. Loved seeing these beautiful fall gardens. Amazing Job. One of the best games I played here!
Ohh, a very interesting concept for sure! It took me a second to understand how it worked exactly, but when I got it it worked quite well. With a few exceptions, where it wouldn't always transfer nicely onto other stuff that was. Sometimes it was a little difficult to get small stuff in the background, as foreground stuff would easily cover it entirely, and that was the main difficulty I had with the game. In lvl 2 there were some small vines in the background, for example, and they were pretty hard to actually color in. But I like the idea a lot and the worlds seem nicely designed too! Very cozy fall vibes too :) Thanks for participating in the jam and congrats on making a game!
One of my favorite games I´ve played so far in this jam! Love the simplicity of it, the perspective mechanics feel smart and the level design is diverse. The soundtrack sets the mood perfectly and reminded me of Untitled Goose Game ost, wich is great.
How hard it was to implement the swipe mechanic? how did you do it?
That's so nice to read! Glad you liked it!
There are a few steps to the tracking. It was a little trickier than I expected it to be, but if I were to clean it up, it's probably not so bad now that I know how. There are two main parts: The in-progress foliage swipe and setting the foliage cursors (the starting fall colour vs the in-progress summer colour).
To set cursors:
- When the player clicks on fall-coloured foliage, I set that as the start cursor
- I have a "Foliage" script on the object. When I get a raycast hit, I look for this script. It has a status variable to tell me if the foliage is fall, summer, in-progress or returning to summer colour.
- With the mouse click still down, I then RaycastAll to look for overlaps (without any blocking colliders)
- If I find the start cursor and summer-coloured foliage, the summer foliage is marked as the in-progress cursor
- When the in-progress foliage is complete. I mark it as fall-coloured, set it as the start cursor and repeat.
The in-progress foliage swipe:
- I find the position where the player entered the foliage and the current mouse position (All using raycasts and colliders.) and the direction they're moving (from the mouse coords, translated to world space).
- I then determine the opposite side of the tree (using the bounds of all colliders on the tree)
- The swiping can be a little wonky. I think it's because I didn't use accurate colliders and the "opposite" side only moves across faces of a cube. It's not the true opposite side.
- I enter that information into a custom shader that draws the progress. I do the same for the gameplay.
- When it's complete, I mark it as Fall-coloured
I had to check the screenshots to understand, but the idea is not bad at all!
However I think that some little things could improve the overall vibe of the game:
- A skybox with a nice sunset and some rays of light and then you nail the automn vibe! Your visuals are nice but it lacked a bit of something =p
- Maybe put a bit of a wide reverb on this piano to make it sound less dry haha. Not to hard to do but improves the feeling a lot ;)




Leave a comment
Log in with itch.io to leave a comment.