I love this little game you made. I'm excited for whatever you do next with it :)

Make deliveries across a frozen wasteland in a tank fitted with a storage bucket and claw arm. 路 By
A wonderful experience! It's a very meditative stroll through a humanity's graveyard, where you're just collecting the last scraps of technology. Really liked the setting, which managed to be varied despite its "monotonous" nature (such as the designs for each of the stations. My favourite was the Oil station, looks like a mixture between a Brutalist hotel and an oil rig). The controls for the tank were intuitive, with many bells and whistles, so by the end I felt like its driver, despite the short length of the game. The main gameplay loop was definitely Death Stranding-like; monotonous, but solidly done. My favourite part was that each delivery had multiple parts, each named a different thing (like rations of different flavours). Great attention to details!
Of course, the ending is amazing. Even though you showed it in the trailer (spoiler alert!), it was really something. Delivering that package in a race against time, then rolling down the hill at full speed as the timer runs out was exhilirating. And the calm at the end where you just contemplate what happened and what comes next... Fantastic.
Also, not many small indie dev people do this, so thank you for the great trailer for this game! Found out about it on Youtube and this calm desolation really gripped me.
Once again, thank you for making this game, and all the best on your future endeavours!
It's so interesting that it seems other people got a sense of coziness from this game. I guess it could be a cozy cycle to get into, but from wandering around, gathering supplies and listening to the howling wind I felt a distinct sense of isolation and hopelessness. The subtext of "What brought humanity to this point?" and the other tanks around really made it feel like a hopeless world that you are trying to give hope back to. It's really a beautiful feeling to capture in a game.
Related, I really like the sense of melancholy created from just being a lone little tank shining its headlight in a fully dark world. The green lines from the topology scanner kind of dampen that immersion though, maybe try making that a ping as well? Could even make it a direct upgrade for the main scanner, and just have them both ping on F
I'm having a lot of trouble navigating out to the radiotrician from the fishery. I try to be careful over the cracking ice but for the life of me I can't make it. Any advice? I'd really like to see something like an ice thickness scanner or something to help with this problem. Thanks, and great game my dude!!!
Sections close to land or islands, even if you go through the ice you won鈥檛 die (sometimes, depends how far you sink). There are a few dicey sections where the ice is very weak right in front of an island. If the ice starts to crack, back up to solid ground and change your heading by 30 degrees either direction. If you鈥檝e already tried both directions, there should be another island you can head to close to where you want to go.
Main advice is stick close to the power lines. It did take me a while to make it to the Radiotrician. Don鈥檛 stay on the ice too long, it will break no matter if you鈥檙e on strong or weak ice.
The pricing system with the high demand vs low demand items is a little confusing to me. For example, radiators are listed as $100 on the map regardless of demand. And then when they're in high demand the price stays at $100 (listed as $400 for 4 radiators). But then when they're in low demand the price shifts to $50? So low demand makes you get half price but high demand doesn't let you sell for double price? But also the little mouse caption says x1.0 when I had 4 radiators even though the high demand items asked for 4 radiators, so maybe this is just a bug.
