General comments

Make deliveries across a frozen wasteland in a tank fitted with a storage bucket and claw arm. · By
Physics like these in games usually can end up going haywire, but aside from an odd occurrence where my tank was propelled forward unnaturally due to a chaotic load, the physics mechanic held up great! Great job on that. The ending was quite the treat, though it's a shame the game ran a bit laggy as the big reason why I like small indie games is that they are usually minimal in the computational requirements department. Regardless, 9.9/10 game!
I drove 50,000m away from the main explorable area and only then did I fall off the map. One of the most beautiful games I have ever played. Those 50,000m were beautiful, and even once the mountains ended, the ice ocean had a beautiful skybox and a wonder tank to gaze at as well. I truly felt at peace on the mission to the end of the map. I loved this game more than anything else I've played this year, and that's saying a lot. Keep up the wonderful work dev, you are a breath of fresh air in creative gamemaking.
Is there anyway to get the 3d model of the Tank ?
I wish to 3d print it, i love it so much ! I just finish the game yesterday and really fall in love with the vibe. Also, love how you made the environnement, i know it's mostly cubic assets but it's clear it's some post apocalyptic ruines.
And i love how the tank drive ! Very nice little game, i recommend.
My team and I were thinking about an original idea for our next game, and we came up with the idea to make a robot that would have difficulty moving around the world and would need to do something in it. How original we thought, after an hour of searching, I found this wonderful game) You implemented the idea coolly and it works, it was atmospheric to ride and collect
I wasn't sure quite why I was doing what I was doing but you designed the game so it didn't really overstay it's welcome. There's a bunch of polish, or at the least a complete lack of bugs. I had a lot of fun working with the systems.
It would be nice to have a slight 'ending', especially after that music swell. But it has all the makings of something neat. And even if you don't keep developing this, I think you're a very talented person who will be able to make something even more amazing. Please, keep it up!
Wonderful game, I loved navigating the tank across chalenging terrain. Iso-lines on terrain are really useful and give a nice vibe.
The arm is great! Congrats, it works very well for a thing with so many degrees of freedom.
One control issue I ran into often is that the zoom function is unavailable when operating the claw, maybe add some keyboard controls as backup.
While crate stacking, the depth is a bit unclear, which sometimes is a bit frustrating. Maybe a shadow or a shader effect where geometry overlaps would help.
Hope it gets more flushed out with more missions/progression.
At first, it was a fun game of material transportation, with more and more money to be made as we completed upgrades.
After about an hour and a half of this, I was very excited when I received the last mission, with its first music and clear objectives.
And the moment the timer hit zero, I was stunned by the collapse and the sheer shock of a place I thought I would one day reach.
I don't think I would have been able to immerse myself in this kind of emotion without the first material transportation part, so this game is the most amazing one that gave me a unique feeling.
Good game experience, meow~.