What a heartbreaking story...
The Hunter x Hunter poster was so realistic... I cried.
Also, the way they depicted your own shadow in the first room was really wonderful!
There were so many dog breeds, and they were all incredibly cute!
I think I found every single breed, including the Scottish Terrier, which wasn't even in the encyclopedia.
Every single dog's reaction when I petted them, and the way they made that >< face when I splashed water on them, was so cute and made me really enjoy it!
This game is incredibly addictive! I've already played it three times!
As you gradually adapt and your ability to devour increases, once you cross a certain point, the music stops and a sense of nothingness approaches, which suddenly increases the horror factor and gives you chills.
It was so much fun!
I've always thought it would be nice if Mochi could be petted on the title screen or during gameplay, but it would be amazing if it actually became a plush toy and could be petted!
Mochi... Mochimochi~! ("Mochimochi" is a Japanese onomatopoeia for the happy feeling of touching something soft and squishy.)
Ah, what a wonderful concept—this game is so much fun to play!
The combination of the photo booth countdown mechanic and searching for all kinds of poses had me playing it over and over again (though I still haven’t found the “drooling” pose).
And even though the gameplay changes every time, the beautiful art always fits perfectly, making each title unique and absolutely fantastic!
Ahhh, what a lovely piece of art!
Just seeing Mochi standing happily in the mountains makes me happy. (Of course, the owner will probably get very worried and come looking for him afterwards!)
And the object-finding game was great because it made this beautiful watercolor world three-dimensional, allowing me to appreciate the artwork for longer.
Especially after zooming in, I was impressed that even though the art style is quite stylized, it felt so three-dimensional.
I can't wait for the next installment! I'm really rooting for you!
If I could ask for one more thing, I'd love to pet Mochi!
Also, I'd love to see a little bit of the watercolor painting process. (Sorry if that's rude.)
I love the Blackbird series and joined the Discord server because of it, and I was so moved when I saw the photos of the Ignore the Blackbird making process there!
As always, despite being a small-field puzzle, it had various gimmicks and challenges, making it enjoyable to play from start to finish.
Spoiler
I was able to complete your game to the end for the first time in a while! I'm so happy!
The difficulty level increased almost linearly up to the second ending, and I was overwhelmed with emotion, thinking, "This is the limit of what my brain can solve!! It was just the right difficulty!!" But then, it was hinted that there was a third area, plunging me into a state of both excitement and despair.
However, the third area consisted of unreleased puzzles and unique gameplay elements, and the difficulty level wasn't high, so I was able to play it with great relaxation.
Playing this third area after the two endings, having become accustomed to Taulu's puzzles, was incredibly fun!
Ahhh, what beautiful art! And it's even animated with Live2D!
The facial expressions have quite a few variations, which is great.
Spoiler
Mary is crazier than expected, but the story works so well because Hazel is just as calm and vigilant.
It might be a different meaning than "toxic yuri," but in Japan there's a term called "crazy psycho lesbian." For some reason, that term came to mind.
Every chapter had a great atmosphere, was unique, and was very enjoyable.
I especially liked the place where you could see chess pieces in the distance; it had a great sense of openness.
The story was complex, so I only vaguely understood it, but that's probably due to my cat-like intelligence...
The pace of the story was determined by the length of the locations and the weight of the dialogue, so there were some scenes that felt redundant, like the scene with the two birds.
Nevertheless, I enjoyed it very much, meow!
The idea of fishing with a gun, the inventory system, it was so much fun!
As mentioned in the game balance warning, the balance was practically nonexistent, but that made it interesting because the strong and weak guns were clearly separated.
The sadness of buying a submachine gun was hilarious.
It was a great gaming experience, meow~
I played for about two hours. From the beginning of the game to clearing the first playthrough, the screen was filled with chaos from start to finish, with all sorts of gimmicks appearing at a dizzying pace, making it an incredibly exciting experience until the very end!
And even after playing this much, there are still so many mysteries hidden. It feels like I've only just begun to see a glimpse of the whole picture, which is incredibly fun!
I'm going to keep playing, meow~!
What a wonderful yet slightly melancholic story…
The almost entirely monochrome visuals and the emotions conveyed through the understated, understated narrative deeply moved me.
Also, I'm embarrassed to admit I didn't know about Letters from a Cat until I played this game. To think such a wonderful work existed 150 years ago! When I saw the cat in the illustration, it reminded me of Dayan the Cat, my favorite Japanese cat story.
The varied terrain made for a great run around, and I had so much fun!
I completely forgot about gathering sheep and just barked on the high ground, and tried crawling on my butt with the F key—so many fun experiences!
I fell and fainted a few times, and the floor gave way and I fell into another dimension, but I managed to gather all the sheep!
Also, this is a video of me playing on stream.
It's an older version, so the camera shakes a lot, but it was a really great dog adventure!
What a super fun checkers game experience!
There are lots of different pieces, but they're easy to remember by their appearance, which is great.
The moles were so cute and I was filled with joy, but they were a little difficult to use, so I kept them in reserve.
I realized how powerful the king's ability to increase action points and the totem's wave attack were, so I rushed through to the end!
I'm really looking forward to the new version! So excited, nya~!
What a quiet and peaceful atmosphere this game has...
I was deeply moved.
At first, I doubted whether this game was truly cozy, and I even wondered if the protagonist's eye movements while sleeping and his actions were actually some kind of stalking. But by the end, I was ashamed of having thought that!
This game is a game of deep love!
After finishing the game, I even thought of the Carpenters' song, Solitaire.