This is awesome man! The bass sound effects are VST? That's fascinating, I totally thought you recorded that. I would so love to play a game with this song as the intro or something lol.
Play soundtrack
Memento Mori's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall Uniqeuness | #2 | 4.522 | 4.692 |
| Overall | #13 | 3.617 | 3.754 |
| Correlation to Theme | #16 | 3.854 | 4.000 |
| Listenability | #22 | 3.187 | 3.308 |
| Composing Quality | #22 | 3.261 | 3.385 |
| Execution | #23 | 3.261 | 3.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to Streaming Service
https://www.youtube.com/watch?v=uJIDiZmqwKw
Description
EDIT AFTER RATINGS:
Had some internet issues during the jam, so I wrote my jam journal as a postmortem type thing after the rating period:
https://eetusuikkanen.github.io/blog/1757953230023-impressions-ost-1/
Originally i was going to go fully orchestral on this jam, using Musescore 4 to write and produce the music using their MuseSounds soundset.
The initial stuff in Musescore i based the Boss tune on:
https://musescore.com/user/14415026/scores/21145336/s/33mDi2
But I got a bit un-motivated to work on that, so midway during the jam, I did a 180Β° sound wise and started messing around with some 90's rompler/keyboard sounds, and that eventually turned in to this boss track for the final fight against the Death Knight and their goons.
Sound/effects used:
Stock Reaper and Tukan Studios plugins for mixing and mastering
Roland JV 1080 and Korg Triton for almost everything except the vocals, guitars, basses and drums.
ISW Shreddage Serpent for Electric Guitar and Shreddage Abyss for Electric Bass
Bogren Digital Krimh Drums Free for the Drumkit.
The Vocal parts i recorded myself (still a learning to record/produce vocals, so might be a tad shit in placesπ)
Screenshot of DAW
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