Loved the foley percussion, very unsettling. Perhaps a little more variation on them, through EQ panning, or just volume could prevent them from feeling overused?
Loved the feel change when the four on the floor comes in, definitely hypes the intensity and would suit a panicked chase!
Play soundtrack
Dead End (Soundtrack)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #7 | 4.000 | 4.000 |
| Overall | #14 | 3.667 | 3.667 |
| Quality | #14 | 3.583 | 3.583 |
| General Impression | #15 | 3.667 | 3.667 |
| Adherence to Theme | #18 | 3.417 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many tracks did you submit?
1
If you uploaded to a streaming platform, please drop the link here!
https://www.youtube.com/watch?v=Bi7aNowQ_P0
Explain your hypothetical game concept & how you interpreted the theme!
I interpreted the theme as a hero on a journey through the unknown. In this case it is through a big maze. I am calling the imaginary game "Dead End."
Most areas in the maze end up being dead ends, making it extremely frustrating and difficult to find the right path, and easier for the Nameless, a race of eldritch monsters, to hunt you down.
What genre is your soundtrack?
Experimental electronic with some techno/electro influence half way through.
Anything else you'd like to add?
The main bass line pluck you hear in the beginning and throughout the rest of the piece uses the G whole tone scale. Every other track is built around or in complimentary fashion to that.




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