This was a fun ride! The gravity well + lightning was a killer combo! I really dig the kind of games where the answer is in front of you the whole time. This played well, because after I died I was able to re-learn the spells I remember. I think you had an opportunity to lean hard into this, where instead of gathering the potions each play through, you could progress by using a spell instead. That would've removed the need for a checkpoint system entirely. But anyway, this was put together real well. All the art & polish really paid off. Good work
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Glyphweaver's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #34 | 3.750 | 3.750 |
| Overall | #57 | 3.750 | 3.750 |
| Theme interpretation | #84 | 3.625 | 3.625 |
| Graphics | #138 | 3.500 | 3.500 |
| Audio | #150 | 3.125 | 3.125 |
| Innovation | #155 | 3.000 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/JoelAbe/GameOff2024Github
Game description
Secrets are made to be learned. The best secrets are stumbled upon.
After a tumultuous shipwreck and no hope in sight, the ocean mist fades and you seek refuge at the nearest land mass you see.
Rough waters, but you dock. The deserted island looks empty except for a small, stone building that’s calling to you.
Discover the secrets of the island and the wealth of knowledge it contains in our Fantasy FPS (First Person Spellcaster), Glyphweaver.
Learn, adapt, and above all, survive.
BUG FIXES
03 DEC 2024: Actually fixed that critical bug this time. vvvvvv
02 DEC 2024: Fixed a critical bug that was causing a soft-lock in the second to last area.
Theme interpretation
We originally wanted to create a game with a "secret society" and ended up loading up the game with secret doors, puzzles, and spells hidden throughout the map, all supplemented by the narrative we tried to weave. Did we mention there are three endings??
We wanted the player to be able to enter "cheat codes" in the main hub to unlock spells at anytime during the game, as long as they know the correct sequence. This can help lead to speed running strats of inputting the exact spells you want and blasting through the enemies to get to the end of the game as fast as possible.
Wildcards used (optional)
Let players break the rules with things like infinite lives or invincibility
Make time the enemy





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