Wow that's a lot of Morse code! I was glad to see the cheat codes for each different command. I felt myself needing to read the Morse hints too much to pay attention to the game aspect though. Perhaps with practice I will be able to focus on the game and not just the Morse. Nicely done for sure.
Thanks, didn't expect anyone to comment on this a year after the fact but I'm glad you played it. The Morse code is just gibberish and would be impossible without the "cheat codes" displayed I'm sure - It's meant to take your attention from the screen, forcing you to either get faster or using ">SMOKE" to slow things down. Honestly I wish the game did a better job teaching mechanics like how there is "MORE>" units, and the "<MAP" - which lets you heal units at a cheaper price than buying a replacement, oh and that enemy tanks have a slight resistance against all units except your tanks. Other than that hopefully the game was more fun than tedious, slow, or frustrating.... Also The game does have a final boss, but I have yet to hear of anyone beat it, the game is just too slow and obtuse for most people which is fine.
I was researching past 1-button jams when I considered entering a current 1-button jam myself. I ended up not joining the 1-button jam though; I found the idea I came up with for a game idea was already implemented very well and along the same lines of what I was going to create.
Impressive work, and a very nice way to use the 1-button rule with morse code. There are "morse games" every year (and that's nice :)). Making a tower defense this way is pretty unusual!
Comments
Wow that's a lot of Morse code! I was glad to see the cheat codes for each different command. I felt myself needing to read the Morse hints too much to pay attention to the game aspect though. Perhaps with practice I will be able to focus on the game and not just the Morse. Nicely done for sure.
Thanks, didn't expect anyone to comment on this a year after the fact but I'm glad you played it. The Morse code is just gibberish and would be impossible without the "cheat codes" displayed I'm sure - It's meant to take your attention from the screen, forcing you to either get faster or using ">SMOKE" to slow things down. Honestly I wish the game did a better job teaching mechanics like how there is "MORE>" units, and the "<MAP" - which lets you heal units at a cheaper price than buying a replacement, oh and that enemy tanks have a slight resistance against all units except your tanks. Other than that hopefully the game was more fun than tedious, slow, or frustrating.... Also The game does have a final boss, but I have yet to hear of anyone beat it, the game is just too slow and obtuse for most people which is fine.
I was researching past 1-button jams when I considered entering a current 1-button jam myself. I ended up not joining the 1-button jam though; I found the idea I came up with for a game idea was already implemented very well and along the same lines of what I was going to create.
beautiful art, ui and vfx, really well executed concept!
Impressive work, and a very nice way to use the 1-button rule with morse code. There are "morse games" every year (and that's nice :)). Making a tower defense this way is pretty unusual!
Congrats!!