A lot of submissions to other jams, but otherwise well featured and interesting concept.
lostwords
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This was also enjoyable as a zig zag and even one-button game.
by the way...
This one look a lot like another submission to this jam: /jam/littlejs-jam/rate/5169687
Lightninggg
A one-tap zigzag storm. Flip the bolt, strike the rods, reach the ground.
By the way, this looks a lot like another submission to this jam - /jam/littlejs-jam/rate/5169708
Strike Twice
One-button lightning: zigzag down a storm, graze danger, strike the rod.
Submitted by uJnaE — 17 days, 28 minutes before the deadline
Very enjoyable and clearly a zig zag implementation. This would be a great contender for a one-button jam as well. Not sure if a dual submission will work or is appropriate, but if so, feel free to check out the currently on-going... One Button Jam - /jam/plasjam-2-1-button-jam
A surprisingly good amount of control of the spinning given the one button limitation. The additional circular indicator is a nice touch that helps determine how long to hold for power, etc. Enjoyed the spinning and used the mouse button instead of space-bar, so thanks for supporting that mouse button as the one-button control as well as the space-bar.
I implemented a slightly lesser version of some of your suggestions, but mostly I've submitted a 2nd 'animals' entry to this cozy jam.
Animal Tracks
/jam/cozyjam3/rate/4927071
There is also the ability to create your own maze. In the grid designer, ( 0 are empty spaces, 1 are walls, 9 is your position, 7 (star) and 8 (cheese) are powerups and 2-6 are cats of varying speeds ).
Also added a couple entry/exit possibilities ( a b ) and ( c d )
You can either solve the numerical levels to advance to the next, or for jam/cheat mode, just hit Page Down and you can play the next numerical level.
I love the dancing cat and of course hate all those (bugs) flies!, I applaud your use of scratch (right?) to get this submission in. You'll see that underneath it all, scratch generates JavaScript code that uses html and a canvas element to do the screen drawing and more. I'm not sure how much experience you have, but feel free to jump into experimenting with raw JavaScript and html coding in the future -- Hope your doing so will bring you even more creative success and satisfaction.
Also, here's something I spent about 30 days on for another jam. It was with those many days that I was able to finalize my implementation of path-finding code (https://en.wikipedia.org/wiki/A*_search_algorithm) that is used here. https://lostwords.itch.io/alchemist
...and my past year of jamming has a lot of these quick and dirty javascript things I've done. Feel free to give them all a try and let me know what you think. https://lostwords.itch.io/
html, css, canvas and javascript are really fast development - I've been jamming for the past year and have been a shove stuff together coder since 1985 or so (yeah, just a bunch of not so nice code and functions thrown together). Here's something else I wrote about 10 years ago... http://lostwords.org
(( The mobile friendly source code (lost words world) is over 5,000 lines of really ugly JavaScript! )) ( The desktop game version that is also found there is equally large and includes the ability to make your own word search puzzles -- over 10 years old though, so you'll see it is a little rough looking. ;-) )
no, maybe about 10% - (( I would use chat to help troubleshoot some functions or for a reminder about syntax and for the level creator canvas page - once I had my structure, I had it adjust my maze dataset so it would look a little like a recognizable maze)) - I went continuous for at least the past 4 hours here at work.
Here's my twist on a traditional game. Don't eat dots or ghosts, just leave your animal tracks to solve the level. Cheese makes your mouse temporarily fast and immune to the cats, and the star slows them down. Not much else, except there is also the ability to create your own maze. ( 0 are empty spaces, 1 are walls, 9 is your position, 7 (star) and 8 (cheese) are powerups and 2-6 are cats of varying speeds ).
Also added a couple entry/exit possibilities ( a b ) and ( c d )
Thanks for all those ideas. I agree those ideas would be a great gamify step. There is a small hidden thing going on by the way, as you use hints currently there is a persistent count down going on. When you solve all animals, you are given a star rating based on how much you asked for hints, and there is a total time it took you from when you first started finding your first animal to when you've found them all.
I may or may not do more with that submission since I'm also working on another submission that will be a pac man type cat/mouse maze chase perhaps.
Thanks again for your comments and suggestions.

Cozy Animals is a cozy word game where you find the animal name given letters and clues. It is kind of a cross between hangman, scrambled words and a crossword clue sentence.
Very cozy jam submission since there wasn't too much time put into this game so far.
I actually have been prototyping two games for submission, this one is currently very playable so here you go. The other game is a twist on Pacman where a mouse is chased by cats, or a chicken and/or rabbit is chased by foxes. We'll see, enjoy the cozy.

Yeah, I agree with the slowness problem. I guess I rushed into it and also made it a virtually Endless possible world of numbers and I'm checking for expressions almost everywhere on each move again and again. For a while there, I had some animation looping recursion that was even worse. Not sure if I'll modify this existing one, but will use that as a lesson learned if I do another something like this.
What do you mean by 'unwind partial movement' though. I'd like to know what you mean to understand the best approach.
| ⭐ | 519.000 | 7/1/2026 9:17:53 AM |
Not bad, I was a little scared when I saw all those numbers.
By the way, there is a (b) lock that can be used.
Also, the stars are based on when you solve if...
(( No more Numbers left in the world +1 star ))
(( No more operators left in the world +1 star))
(( Back to back equation solution (Fast Action) +1 special star ))
(( Back to back transactions happen when the result of one expression, gives a number that then completes another expression )).
Level 77777 gives a good example of this. After getting the FAST ACTION, you get blockage immunity that allows you to slide into an otherwise blocked fixed block (f) numeric (0-9) or operator (+-/*^~@) tile. You'll have to try it to see how that goes.
Thanks for your comments. Indeed, when the operator is the last block slid into place the left-right, top-down order is respected. But, sadly but intentionally, I made it so the last numeric can alter the order ( perhaps giving more level making options and more thinky-ness! ) ;-)
I'm will be checking out your level now/soon. thanks.
(three Math Related Sokoban Game Submissions)
# Lock
/jam/thinky-puzzle-game-jam-6/rate/4698682
Equation Gate
/jam/thinky-puzzle-game-jam-6/rate/4712858
Soko3an
(Math Related Sokoban Game Submissions)
# Lock
/jam/thinky-puzzle-game-jam-6/rate/4698682
Equation Gate
/jam/thinky-puzzle-game-jam-6/rate/4712858
Soko3an
Haha, wow, we even created an image puzzle type game and possible FPS shooter a little like each other. check 'em out...
https://lostwords.itch.io/strange-places
https://lostwords.itch.io/crumb-quest
or check out my past almost year long of submissions...
https://lostwords.itch.io/
Wow, again, great minds seem to think alike. Here's something I've done for another jam -- Remember, in the latest jam (Thinky Puzzle Games), we both did a sokoban math style game! Wow! /jam/brackeys-15/rate/4298400




























