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lostwords

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A member registered May 15, 2025 · View creator page →

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I implemented a slightly lesser version of some of your suggestions, but mostly I've submitted a 2nd 'animals' entry to this cozy jam. 

Animal Tracks
/jam/cozyjam3/rate/4927071

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Very special look and feel - I'll have to put some more time into it after the submission period ends.

Enjoyable replayable fast paced mobile friendly fun.

Beautifully done and puzzles that are a challenge, intriguing and very possible to solve.  well done.

That was REALLY enjoyable! 

A cute concept with fun wordplay.

Yikes - I hate/love how I wake up early to implement a new idea into my submissions.  Been going at it again for the past couple hours, more nice progress - I need to stay cozy and give this submission a rest.

btw- I touched a lot of grass so I'm not really over doing it like I used to.  stay cozy!

There is also the ability to create your own maze. In the grid designer, ( 0 are empty spaces, 1 are walls, 9 is your position, 7 (star) and 8 (cheese) are powerups and 2-6 are cats of varying speeds ).

Also added a couple entry/exit possibilities ( a b ) and ( c d )

You can either solve the numerical levels to advance to the next, or for jam/cheat mode, just hit Page Down and you can play the next numerical level.

I figured this would be something someone would create for the theme.  I'm sure with a huge maze/map, this could be an enjoyable and frustrating endeavor for trusting no one to come.  You've got a great base to build from.

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I love the dancing cat and of course hate all those (bugs) flies!,  I applaud your use of scratch (right?) to get this submission in.  You'll see that underneath it all, scratch generates JavaScript code that uses html and a canvas element to do the screen drawing and more.  I'm not sure how much experience you have, but feel free to jump into experimenting with raw JavaScript and html coding in the future -- Hope your doing so will bring you even more creative success and satisfaction.



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Also, here's something I spent about 30 days on for another jam.  It was with those many days that I was able to finalize my implementation of  path-finding code (https://en.wikipedia.org/wiki/A*_search_algorithm) that is used here.  https://lostwords.itch.io/alchemist

...and my past year of jamming has a lot of these quick and dirty javascript things I've done.  Feel free to give them all a try and let me know what you think.  https://lostwords.itch.io/

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html, css, canvas and javascript are really fast development - I've been jamming for the past year and have been a shove stuff together coder since 1985 or so (yeah, just a bunch of not so nice code and functions thrown together).   Here's something else I wrote about 10 years ago... http://lostwords.org

(( The mobile friendly source code (lost words world) is over 5,000 lines of really ugly JavaScript! ))  ( The desktop game version that is also found there is equally large and includes the ability to make your own word search puzzles -- over 10 years old though, so you'll see it is a little rough looking.  ;-) )




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no, maybe about 10% - (( I would use chat to help troubleshoot some functions or for a reminder about syntax and for the level creator canvas page - once I had my structure, I had it adjust my maze dataset so it would look a little like a recognizable maze)) - I went continuous for at least the past 4 hours here at work.

I wish CHEESE would be the theme instead of TRUST NO ONE -- not feeling the theme for this jam yet --- I guess I'll spend one of the days thinking up an idea -- maybe.

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Here's my twist on a traditional game.  Don't eat dots or ghosts, just leave your animal tracks to solve the level.  Cheese makes your mouse temporarily fast and immune to the cats, and the star slows them down.  Not much else, except there is also the ability to create your own maze. ( 0 are empty spaces, 1 are walls, 9 is your position, 7 (star) and 8 (cheese) are powerups and 2-6 are cats of varying speeds ).

Also added a couple entry/exit possibilities ( a b ) and ( c d )

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It was nice to prototype two different animal themed games for this jam.  

Animal Tracks - A maze chase game

/jam/cozyjam3/rate/4927071

Cozy Animals - A word game

/jam/cozyjam3/rate/4913469 

Thanks for all those ideas.  I agree those ideas would be a great gamify step.  There is a small hidden thing going on by the way, as you use hints currently there is a persistent count down going on.  When you solve all animals, you are given a star rating based on how much you asked for hints, and there is a total time it took you from when you first started finding your first animal to when you've found them all.


I may or may not do more with that submission since I'm also working on another submission that will be a pac man type cat/mouse maze chase perhaps.


Thanks again for your comments and suggestions.


Cozy Animals is a cozy word game where you find the animal name given letters and clues. It is kind of a cross between hangman, scrambled words and a crossword clue sentence.

Very cozy jam submission since there wasn't too much time put into this game so far.

I actually have been prototyping two games for submission, this one is currently very playable so here you go. The other game is a twist on Pacman where a mouse is chased by cats, or a chicken and/or rabbit is chased by foxes. We'll see, enjoy the cozy.

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Cozy Animals - A cozy word game about animals

/jam/cozyjam3/rate/4913469


Nice Collection.  I'm considering using it for a Cozy Jam game submission.  I hope to post the link back here if I create something worth sharing with this collection.

Animals

According to the discord, the theme is Animals.

Yeah, I agree with the slowness problem.  I guess I rushed into it and also made it a virtually Endless possible world of numbers and I'm checking for expressions almost everywhere on each move again and again.  For a while there, I had some animation looping recursion that was even worse.  Not sure if I'll modify this existing one, but will use that as a lesson learned if I do another something like this.

What do you mean by 'unwind partial movement' though.  I'd like to know what you mean to understand the best approach.

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519.000 7/1/2026
9:17:53 AM

Not bad, I was a little scared when I saw all those numbers.

By the way, there is a (b) lock that can be used.

Also, the stars are based on when you solve if...

(( No more Numbers left in the world +1 star ))

(( No more operators left in the world +1 star))

(( Back to back equation solution (Fast Action) +1 special star ))

(( Back to back transactions happen when the result of one expression, gives a number that then completes another expression )).
Level 77777 gives a good example of this.  After getting the FAST ACTION, you get blockage immunity that allows you to slide into an otherwise blocked fixed block (f) numeric (0-9) or operator (+-/*^~@) tile.  You'll have to try it to see how that goes.

Thanks for your comments.  Indeed, when the operator is the last block slid into place the left-right, top-down order is respected.  But, sadly but intentionally, I made it so the last numeric can alter the order ( perhaps giving more level making options and more thinky-ness! ) ;-)
I'm will be checking out your level now/soon. thanks.

Hint below...































Move the 45 somewhere else first, then it should be as easy as 22/7.  Lol














(22/7) Is a close approximation of PI. 

It is very solvable.  You need to arrange it so the 45 is last pushed into the equation.  (A thinky puzzle for sure!)

(three Math Related Sokoban Game Submissions)

# Lock

/jam/thinky-puzzle-game-jam-6/rate/4698682

Equation Gate

/jam/thinky-puzzle-game-jam-6/rate/4712858

Soko3an

/jam/thinky-puzzle-game-jam-6/rate/4725343

(Math Related Sokoban Game Submissions)

# Lock

/jam/thinky-puzzle-game-jam-6/rate/4698682

Equation Gate

/jam/thinky-puzzle-game-jam-6/rate/4712858

Soko3an

/jam/thinky-puzzle-game-jam-6/rate/4725343

If you ran a bulletin board system (BBS) in the 1980's and programmed on a radio shack TRS 80 in quick basic back then just like me, there is definitely a glitch in the Matrix.  

Yeah that's the one I was referring too!

Haha, wow, we even created an image puzzle type game and possible FPS shooter a little like each other.  check 'em out...

https://lostwords.itch.io/strange-places

https://lostwords.itch.io/crumb-quest

or check out my past almost year long of submissions...

https://lostwords.itch.io/

Wow, again, great minds seem to think alike.  Here's something I've done for another jam -- Remember, in the latest jam (Thinky Puzzle Games), we both did a sokoban math style game!  Wow! /jam/brackeys-15/rate/4298400

'nuff said...

(Math Related Sokoban Game Submissions)

# Lock

/jam/thinky-puzzle-game-jam-6/rate/4698682

Equation Gate

/jam/thinky-puzzle-game-jam-6/rate/4712858

Soko3an

/jam/thinky-puzzle-game-jam-6/rate/4725343

Wow, the third sokoban math submission. Great minds think alike!

The swapping mechanic is quite interesting.  A very interesting thinky puzzle indeed.  nice!

(( DEV LOG -- the level editor and scores are now complete.  You can create and save your own levels for others to play ))

Turns out the ********** for stars wasn't someone hitting the backend and cheating, it was another bug -- found and squashed it.  All good now.  By the way, there is a FAST ACTION bonus that gives extra special stars.

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The instructions for this game (Mostly for use of the built in level editor) are in the game description which is listed at the main itch published page.

https://lostwords.itch.io/numberlock

Please feel free to make some levels, with your Thinky Puzzle submitted levels, this might be a good challenging Sokoban style game!

It's all good now, everything it back to normal.  Feel free to play and get the high score or even create your own levels.

Very nice look and feel of the spinning record and musicians that rotate with it.

Thanks, the full screen button did the trick.  I was able to see more of what was going on and got through a couple of the 'levels'.  This is definitely a thinky puzzle game... I don't think I figured it out fully yet.

The screen started much larger than my 1920x1080 resolution screen which made it difficult to see/understand and and play.  I tried to get the keys with left mouse but didn't yet figure it out.  I'll try again at the jam end, just in case there are a few more improvements/fixes planned for this submission.