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Recovery's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #9 | 3.667 | 3.667 |
| Audio | #10 | 3.333 | 3.333 |
| Visuals | #11 | 3.333 | 3.333 |
| How well does the game fit the themes? | #15 | 3.000 | 3.000 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #17 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Mood and game play shows a good theme use. Bomb dropping was confusing, but after that an incremental game upgrades seemed interesting pairing for minesweeper. I couldn't find the meaning or goal for bomb dropping so I ended up just randomly clicking mouse.
- Interesting take on the minesweeper! Well done in 3 hours! Could definitely be developed into either a clicker/idle game, or a more complex roguelite version with active power-ups, new ways to interact with the bombs, etc...
How long was your dev time?
3 hours + a few minutes of web fixes + a few minutes of ui fixes for "Clarity"
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Comments
why did you do that