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Creeper_host

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A member registered Nov 10, 2018 · View creator page →

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I’m on mobile right now, but the gameplay is that you press Z to grab a couple of sheep, and then you press X to throw them up to prevent them from falling. Spinning around in circles is also important.

Seems very reasonable!

franksoniswaiting

Also, your Discord username seems to not be working for me…

Hi, Luca! I have worked a little bit in Unity (though admittedly it has been a minute). As previously mentioned, I think it would be better if I took a more minor role in the development, since, again, I’m unsure about my schedule, but I would be very happy to help out!

I’d be happy to reach out over Discord. Check your friend/message requests for one from me.

I’m putting these questions for other people who might be reading this and might be able to spend more time than me:

Why did you choose Unity? On your post, it said your staff wasn’t composed of programmers yet, so I’m just curious if there was prior experience that is pushing you in that direction.

You said you were looking for two programmers. Why two? It’s certainly not an abnormal number, but I’m just wondering if you were already planning how to split up responsibilities.

Thanks so much for replying!

Hi! I don’t think that Legacy of the Path is currently the best fit for me. I know that I said I have experience in the Unreal Engine, but it’s not enough for me to feel comfortable working on the beginning stages of a UE game, when the decisions are very important. Also, I’m a little scared of the scope, hah.

I hope that you find someone who can help you out, though!

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Hello! I'm Caden. I also tend to go by Creeper Host (as on here) and ThatCreeper (on GitHub). I'm based in U.S. Central Time.

I've been working on a couple of long-term projects for myself for a while, and I'm feeling a deep urge to contribute at least a little to someone else's project - one which would hopefully be finished at some point in time.

I am a programmer, and I like working in polish and UI. I've been programming for a very long time (~10 years almost? crazy), and I have experience working in most fields. I've done game development, web development, backend web development, app development, scripting, server management, and probably other things too.

In terms of game development, my public portfolio includes the main game UI programming for Entangled Love, a game I made alongside Weird Mage and which is, in my opinion. very polished (our team won $500 in the 48h jam we made it for and we were the only team who let the judges play it without help!). It also includes Hypha, (my best solo game) which was called good by Ninjamuffin99, and which won first place in the 2025 Summer Haxejam (i won discord nitro. it was great). Also, my Itch page is full of three hour games I've made for the Trijam. A couple of them won first place (Blocked, which I made with a friend, and Running Home, which I made alone)! I have a couple of projects that aren't jam games, but because of the lack of a deadline, they're all in various stages of development.

Hopefully that's enough pedigree. I don't know how much more I have.

In terms of me helping you, I'm familiar with most things relevant to making games. I've programmed in C++, C#, C, Haxe, Beef, Python, Lua, Ruby (a little bit, not much), Perl, Raku, Forth, Uxntal, Common Lisp, Emacs Lisp, Janet, D, GDScript, JavaScript, and the GameMaker language. I've probably worked in others that I'm forgetting too, and I'm choosing not to count declarative languages.

In terms of engines, I really enjoy working with custom engines (ergo, somewhere between raw platform libraries and Raylib). I'm also very familiar with Godot. I've used a little bit of Unity, GameMaker, and the Unreal Engine, and while it would take me a while to relearn how to use them all properly, I think I could get up to speed to helping with a project in a couple days.

If any of this seems interesting to you, please reach out. I'm in college and I'm not quite sure how busy I will be on my day-to-day, so I would be very okay with working for just credit.


I'd be happy to talk over Discord, but I would prefer to discuss projects over this forum, at least right now.

Thanks so much for reading this!


I will not work on projects that use generative AI in any tangible capacity.


EDIT: This post isn’t closed. I’m always interested in hearing about games people are working on.

I like this game

please expound

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I think that a solidification mechanic could work! Maybe with a dehydration mechanic where you need water, and then the older nodes can "dry out" if you don't have enough, which kind of puts it in line with the whole fungus metaphor. Glad you enjoyed the game!

Thank you so much! There's definitely agree that there could be more tutorialization of the mechanics.

This game feels metaphorical and I've gotten into arguments with people already about what it means. I enjoyed it!

Thank you! Do you run iOS or Android?

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Thank you! (You’re not dumb, it’s incomprehensible)

Thanks for playing my game! I would urge you to not consider yourself dumb based on this game, I haven’t yet been able to find any sense in it.


On art & music, I actually had idea for both from the onset, but all of my time got eaten by the actual gameplay code, so by the time that I could actually think about any of that I only had around 15 minutes left. Oh, well.

This is the best thing I've played oh my god... my discord is @franksoniswaiting. ADD ME...

i know right

I’d be very confused if you actually managed to softlock yourself—death is not game over and impossible levels should be able to be regenerated. If you actually managed to softlock yourself, please tell me how you did that

As soon as judging is over, I’ll submit the build that I’m still working on. Right now it has textures for most of the enemies and a bunch of sound effects that generally help with understanding

I’ve been told it’s Atari-esque 

I finally beat it...

You could sell this game to CoolMathGames...

not just the web version... I managed to get to a million dollars in three minutes by abusing that bug

why did you do that

I actually love the fact that the music cuts off.

s1094 / t285

My understanding of the movement of this game is that the ground is moving left but that's not counted in the player movement so you have to go really fast in order to outpace the ground and move right, which is why the jump is so weird.

Doing everything, I got 4:55

I love the juice in this game. It's so juicy.

As always, I am utterly enthralled.

I love the idea of using the mouse in order to turn. It's so funny (in a very good way)!

❤️

The mood that this game sets is absolutely mesmerizing. Swimming in the first stage of the game is just so calm it's like sleeping.  The mood of the second stage is, obviously, a lot less calm and it's a very fun recontextualization.

I kept flanking the squid for air bubbles (I already had enough air bubbles) and that was also very fun

Thanks!

Thank you!

Real quick bug report: this game seems to be broken on Firefox on Windows

Just a quick bug report: the cipher key gets cropped out if you're not in fullscreen

I can't figure out what the keybind for shooting is, but the vibes of the game are immaculate

Thank you! I'll put that in the description, and in the control panel thing for the post-jam version.

I've decided to not put what the shadows are in the description for, like, reasons, but my headcanon is that they're robots like yours that got hacked by some hooligans who hate the ads on the moon.

I'd be on the Bluemorph side because I love the color blue and hate freedom

Read the description for a little bit of an explanation of the lore if you want that