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[Any Engine...] [Programmer] Developer looking to help out with a project

A topic by Creeper_host created 31 days ago Views: 244 Replies: 9
Viewing posts 1 to 3
(2 edits)

Hello! I'm Caden. I also tend to go by Creeper Host (as on here) and ThatCreeper (on GitHub). I'm based in U.S. Central Time.

I've been working on a couple of long-term projects for myself for a while, and I'm feeling a deep urge to contribute at least a little to someone else's project - one which would hopefully be finished at some point in time.

I am a programmer, and I like working in polish and UI. I've been programming for a very long time (~10 years almost? crazy), and I have experience working in most fields. I've done game development, web development, backend web development, app development, scripting, server management, and probably other things too.

In terms of game development, my public portfolio includes the main game UI programming for Entangled Love, a game I made alongside Weird Mage and which is, in my opinion. very polished (our team won $500 in the 48h jam we made it for and we were the only team who let the judges play it without help!). It also includes Hypha, (my best solo game) which was called good by Ninjamuffin99, and which won first place in the 2025 Summer Haxejam (i won discord nitro. it was great). Also, my Itch page is full of three hour games I've made for the Trijam. A couple of them won first place (Blocked, which I made with a friend, and Running Home, which I made alone)! I have a couple of projects that aren't jam games, but because of the lack of a deadline, they're all in various stages of development.

Hopefully that's enough pedigree. I don't know how much more I have.

In terms of me helping you, I'm familiar with most things relevant to making games. I've programmed in C++, C#, C, Haxe, Beef, Python, Lua, Ruby (a little bit, not much), Perl, Raku, Forth, Uxntal, Common Lisp, Emacs Lisp, Janet, D, GDScript, JavaScript, and the GameMaker language. I've probably worked in others that I'm forgetting too, and I'm choosing not to count declarative languages.

In terms of engines, I really enjoy working with custom engines (ergo, somewhere between raw platform libraries and Raylib). I'm also very familiar with Godot. I've used a little bit of Unity, GameMaker, and the Unreal Engine, and while it would take me a while to relearn how to use them all properly, I think I could get up to speed to helping with a project in a couple days.

If any of this seems interesting to you, please reach out. I'm in college and I'm not quite sure how busy I will be on my day-to-day, so I would be very okay with working for just credit.


I'd be happy to talk over Discord, but I would prefer to discuss projects over this forum, at least right now.

Thanks so much for reading this!


I will not work on projects that use generative AI in any tangible capacity.


EDIT: This post isn’t closed. I’m always interested in hearing about games people are working on.

Deleted 25 days ago
(+1)

Hi! I don’t think that Legacy of the Path is currently the best fit for me. I know that I said I have experience in the Unreal Engine, but it’s not enough for me to feel comfortable working on the beginning stages of a UE game, when the decisions are very important. Also, I’m a little scared of the scope, hah.

I hope that you find someone who can help you out, though!

Deleted 25 days ago
(1 edit)

Hi, I am luca and I am, together with a group of 5 people, creating a metroidvania ambiented in a dream, we are almost starting the development, but we need one more programmer before starting it.

The game will have the focus on precise platforming (something like celeste) and in exploration, we are planing to don't have any battles or have very little batles.

This project untill now is unpaid, but if we manage to earn something we will be happy in sharing with everyone involved in the development of the game.

We are using unity, I saw that you have already worked with it, so I hope you can work with us and create a good and new metroidvania. 

My discord is: lucalotufo_56317 you can contact me there or, if you have any questions, you can message me here.

Also, no generative AI in this game.

Hi, Luca! I have worked a little bit in Unity (though admittedly it has been a minute). As previously mentioned, I think it would be better if I took a more minor role in the development, since, again, I’m unsure about my schedule, but I would be very happy to help out!

I’d be happy to reach out over Discord. Check your friend/message requests for one from me.

I’m putting these questions for other people who might be reading this and might be able to spend more time than me:

Why did you choose Unity? On your post, it said your staff wasn’t composed of programmers yet, so I’m just curious if there was prior experience that is pushing you in that direction.

You said you were looking for two programmers. Why two? It’s certainly not an abnormal number, but I’m just wondering if you were already planning how to split up responsibilities.

Thanks so much for replying!

(+1)

Hi, I was thinking about using unity becouse some of the games I am using as an inspiration are made in unity, but now I already have 1 unity programmer, so we are searching for another, we are searching for 2 programmers becouse, since the project is kinda big, only 1 programmer may be very hard for the programmer, and we don't want a lot of programmers becouse our team is realy small and I think the game may work better with a small team.

Seems very reasonable!

Also, your Discord username seems to not be working for me…

Can you send me your? So I can add you insted

franksoniswaiting

Thanks, I have added you there