I really like the vibe and look of this game. The game is also well-designed, though difficult! When the herons were onto me it felt exactly like running from the cops in GTA. VERY nice work!
Play game
Jump! & Croak!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well implemented was the core mechanic? | #42 | 3.732 | 3.732 |
| Did the game align well with the task? | #60 | 3.707 | 3.707 |
| Did the secondary mechanic complement the core mechanic well? | #65 | 3.341 | 3.341 |
| Would you like to see this game idea developed further? | #71 | 3.390 | 3.390 |
| Overall | #73 | 3.346 | 3.346 |
| Was there a sense of progression? | #122 | 2.561 | 2.561 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
FLOAT
Which game engine did you use?
Unity
What are your pronouns so I know how to refer to you in the videos?
He/him/his
Will you continue in GDKO if you were selected as a Wildcard?
Yes !
Comments
This is great game. It took me while to figure out how to start game. It would be great multiplier game for two like tricking storks or if someone messed up the other one will be croak to save situation which will put him in danger.
At first, I didn't fully get the concept and the alignment to the task... But once I knew (by reading the comments/description) that enemies are attracted to the croak position, that's perfect. Really awesome concept! ___ Two suggestions: making these rules/goal clearer ingame and make the game a little bit easier (by reducing the enemy range and making the frog get back quicker to a jumpable position). Very well done!
What a nice little frogg... BIRDS! BIRDS! WAAHHHGHGHGH!
I liked this a lot.
Those enemies are brutal :D one mistake and you get swarmed lol. Took me a few minutes and lots of deaths but finally managed to find a frogger friend. Overall pretty fun game, good job!
This was fun! It's really cute and surprisingly hard. I was able to get to the other frog by just doing max jumps constantly towards it while running away from the herons lol. I tried playing it I think the correct way for a bit, but I got caught by the birds so fast each time. Great work on this!
Thank you for playing !
It doesn't sound like great work for me if correct way is not working ) Birds lose you if you manage to do one-two precise jumps. If you jump past the lilypads there will be a splash sound cue - and herons will hear it.
I'll try to tweak birds behavior after jam to more satisfying.
Cool game! pretty hard and didnt really know what Iwas looking for but once I saw the other frog I found it. The mechanics work really well together and its a fun concept. For the herons it would be cool if there was some sort of indicator of where they are just so I could plan my next move.
I saw that they move based on where I made a sound last time maybe add some ripple in the water so its clear what spot they are attracted to.
Other than that very fun and good take on the concept!
I was not ready for how intense this got for how cute the art is! 😅
I thought the mechanics were an interesting risk vs reward and worked well together. The first tim i played it felt way too hard, but as i gave it a few more goes and got into the swing of things it balanced out really nicley. it got to the point when i atracted the herons and managed to stealth away with perfect jumps I felt unstopable!
The mechanics were solidly implemented, it felt really nice to play and there was a lot of polish to things. The screens at the start and the win screen are so adorable.
I really enjoyed playign this and think it looks great, congrats on the submission and unique mechanics!
I really like the jumping system and how it's forgiving at the same time as it's not. The way all of the herons moved towards me didn't feel quite right, like if there's something missing but I can't fully put my finger on it. I did manage to beat it on my third try, cool game! We certainly have some similarities between our submissions :D
Oh, thank you!
Actually, each individual heron moves not to you, but to some random spot in a certain radius around the place you made sound last time. But maybe in a rush it is not always obvious (and it shouldn't be). I will look at that after jam )
On third try! You are better than me at my game!
About similarities. Yes, apparently, we have - top-down perspective, circling enemies and a charismatic main hero )
Maybe you just nailed every jump? )
On the other hand, if you missed most of the jumps - it is not intended playstyle. But I was testing the game on that matter and never managed to run away from herons. So, I will certainly look at that, but for now, I think that you are just ultra lucky(or skilled:)
Cute game! The controls are quite difficult at first, especially with how punishing the game is with mistakes. The art style is also lovely. Although, as much as I love your game, I don't feel like the jumping and croaking harmonize to advance the player. I'm not sure if this is true, but it feels like the frog friend and the herons don't actually spawn until you croak. The two mechanics are required individually, but they don't feel like they're working together. That being said, your game is still great, and I apologize if I get anything wrong. I apologize for being a bit blunt with my criticism, by the way ^^;
Thank you for playing the game! No need to apologize, I like the questions that you ask )
And right - herons and frog-friend do not appear before your first croak. I did it this way to give players time to get used to jump controls.
I thought of game mechanics in this game that way:
Main mechanic - jumping; simple as that; you can't go far without jumping .
Secondary mechanic -croak (or more broadly, "make sound"). When you croak, you start seeing the direction in which you should jump. So croaking is required for progression but stays a secondary mechanic.
And for working together - it is even simpler - herons help with that. When you croak, you know the way, but you need to jump away from herons. And when you jump away, you may make mistakes, panic and forget where your friend is - so you need to croak again )
Hope you had some fun with the game nevertheless )
Cute, tough game, I was able to finish reading your comments below about the sound. Unfortunately, the frogs were 1 second from being eaten after being reunited. Great job.
It was very difficult! As soon as you've found the right direction, multiple herons quickly attack from different directions. There's quite a delay between when you're able to jump, so you have no chance. This is fortunately easy to fix. Also, the game idea isn't bad at all, so it's worth improving on.
Thank you for commenting !
Maybe it is not obvious, but herons react to sound. On croak and on water splashes, when a frog misses a lilypad. And when a frog misses a lilypad, it swims to the nearest one. While it swim, you cannot jump. Hence the delay. It is possible to never attract herons at all if you jump precisely) Difficulty of the games, how I see it, lies in the player panicking and missing jumps. It was intentional, but I don't want it to be so hard for players.
I hope your experience wasn't frustrating (
The tough but fun. The Herons were very tough to avoid, especially since by the time I knew where they were, it was almost always too late to do anything about it. Got to my friend by luck though. Fun and cute game.





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